Hi there, so I’m currently optimising some assets that have previously been imported into UE4 and have material ID’s assigned to individual models (13 ID’s total according to UE4 to be exact).
However, after optimising the assets in 3ds max and importing them back into ue4 as a single fbx (as it was done before), I’m receiving the fbx import message:
"FBX Scene Loading: Found material name clash, name clash can be wrongly reassign at reimport, material ‘NameExample01’ was renamed to ‘NameExample01_ncl1_1’
and now in UE4 the asset has 25 materials.
I can’t figure out why it’s doing this so if anyone has any idea that would be great. I’ll include some images for reference.
Hopefully, I’ve explained it clearly enough, any info would help.
Thanks
Link to reference images that should Imgur: The magic of the Internet