Found invalid data when decoding, 0 warnings, 0 errors

log

MainFrameActions: Packaging (Windows (32-bit)): Running AutomationTool…
MainFrameActions: Packaging (Windows (32-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/LOT_OF_PIXEL_GAMES.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/LOT_OF_PIXEL_
MainFrameActions: Packaging (Windows (32-bit)): GAMES.uproject -cook -stage -archive -archivedirectory=I:/LOPGTFLG/3.07.16 -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win32 -CrashReporter -utf8output
MainFrameActions: Packaging (Windows (32-bit)): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Windows (32-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for I:\MY PROJECTS\LOT_OF_PIXEL_GAMES 4.12\LOT_OF_PIXEL_GAMES.uproject
MainFrameActions: Packaging (Windows (32-bit)): Project.Cook: ********** COOK COMMAND STARTED **********
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.RunCommandlet: Running UE4Editor Cook for project I:\MY PROJECTS\LOT_OF_PIXEL_GAMES 4.12\LOT_OF_PIXEL_GAMES.uproject
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.RunCommandlet: Commandlet log file is I:\Программы\UE4\Epic Games\4.12\Engine\Programs\AutomationTool\Saved\Cook-2016.07.16-18.15.30.txt
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: I:\Программы\UE4\Epic Games\4.12\Engine\Binaries\Win64\UE4Editor-Cmd.exe “I:\MY PROJECTS\LOT_OF_PIXEL_GAMES 4.12\LOT_OF_PIXEL_GAMES.uproject” -run=Cook -TargetPlatform=WindowsNoEditor -fileopenlog -unversioned -abslog=“I:\Программы
MainFrameActions: Packaging (Windows (32-bit)): UE4\Epic Games\4.12\Engine\Programs\AutomationTool\Saved\Cook-2016.07.16-18.15.30.txt” -stdout -FORCELOGFLUSH -CrashForUAT -unattended -UTF8Output
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: LogInit:Display: Running engine for game: LOT_OF_PIXEL_GAMES
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: LogInit:Display: RandInit(-825413985) SRandInit(-825413980).
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.15.49:636][ 0]LogShaderCompilers:Display: Using Local Shader Compiler.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.15.51:709][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.15.52:260][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/4oxide/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.15.52:561][ 0]LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.05:391][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.05:493][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.05:609][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.05:684][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.05:789][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.05:863][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.05:933][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.06:037][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.06:203][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.06:311][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.06:411][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.06:553][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.06:585][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.06:696][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.06:931][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.07:019][ 0]LogTemp:Display: Loaded TP TVOSTargetPlatform
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.07:141][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.07:268][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.07:338][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.07:370][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.17:964][ 0]LogCook:Display: Max memory allowance for cook 8192mb
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.17:987][ 0]LogCook:Display: Mobile HDR setting 0
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.18:979][ 0]LogCook:Display: Done creating registry. It took 0.96s.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.36:516][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Thumb → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.36:641][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.36:778][ 0]LogCook:Display: Cooking /Engine/EngineFonts/Roboto → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Roboto.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.37:077][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Roboto.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.37:114][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.37:217][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.37:255][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.37:387][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.37:442][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Texturing/ScaleUVsByCenter → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Texturing/ScaleUVsByCenter.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.37:595][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Texturing/ScaleUVsByCenter.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.37:660][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.37:860][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.37:908][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/ScreenResolution → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/ScreenResolution.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.38:046][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/ScreenResolution.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.38:113][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedUVs → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedUVs.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.38:278][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedUVs.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.38:320][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.38:445][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.38:483][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.38:644][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.38:679][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/WorldGridMaterial → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WorldGridMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.39:018][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WorldGridMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.39:046][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.39:216][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.39:256][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultDeferredDecalMaterial → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.39:428][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.39:485][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultLightFunctionMaterial → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.39:681][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.39:729][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultPostProcessMaterial → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.39:880][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.39:948][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent_OneSided → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.40:103][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.40:164][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.40:365][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.40:409][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque_OneSided → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.40:602][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.40:666][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Masked → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.40:865][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.40:934][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Masked_OneSided → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked_OneSided.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.41:092][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked_OneSided.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.41:159][ 0]LogCook:Display: Cooking /Engine/EditorLandscapeResources/DataLayer → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/DataLayer.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.41:330][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/DataLayer.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.41:392][ 0]LogCook:Display: Cooking /Engine/EngineDamageTypes/DmgTypeBP_Environmental → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.43:137][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.43:189][ 0]LogCook:Display: Cooking /Engine/EngineMeshes/Sphere → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Sphere.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.43:315][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Sphere.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.43:360][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultTextMaterialOpaque → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.43:528][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.43:604][ 0]LogCook:Display: Cooking /Engine/EngineSounds/Master → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Master.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.43:740][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Master.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.43:789][ 0]LogCook:Display: Cooking /Engine/EngineSounds/Music → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Music.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.43:922][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Music.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.43:960][ 0]LogCook:Display: Cooking /Engine/EngineSounds/SFX → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/SFX.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.44:098][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/SFX.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.44:139][ 0]LogCook:Display: Cooking /Engine/EngineSounds/Normal_Attack → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Normal_Attack.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.44:291][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Normal_Attack.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.44:340][ 0]LogCook:Display: Cooking /Engine/EngineSounds/Special_Attack_PSM → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Special_Attack_PSM.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.44:463][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Special_Attack_PSM.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.44:513][ 0]LogCook:Display: Cooking /Engine/EngineSounds/Duck_Normal_Attack_MixMod → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Duck_Normal_Attack_MixMod.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.44:641][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Duck_Normal_Attack_MixMod.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.44:681][ 0]LogCook:Display: Cooking /Engine/EngineSounds/Voice → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Voice.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.44:809][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Voice.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.44:844][ 0]LogCook:Display: Cooking /Engine/EngineMeshes/Cylinder → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cylinder.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.44:991][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cylinder.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.45:042][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultMaterial → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.45:181][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.45:227][ 0]LogCook:Display: Cooking /Engine/EngineTireTypes/DefaultTireType → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineTireTypes/DefaultTireType.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.45:375][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineTireTypes/DefaultTireType.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.45:426][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/Camera/SM_CraneRig_Base → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Base.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.45:559][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Base.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.45:596][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/Camera/MI_CineMat_Rig → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Camera/MI_CineMat_Rig.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.45:742][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Camera/MI_CineMat_Rig.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.45:793][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/Camera/CineMat → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Camera/CineMat.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.45:943][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Camera/CineMat.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.45:980][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/Camera/SM_CraneRig_Arm → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Arm.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.46:142][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Arm.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.46:184][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/Camera/SM_CraneRig_Mount → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Mount.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.46:334][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Mount.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.46:427][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/Camera/SM_CraneRig_Body → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Body.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.46:599][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Body.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.46:663][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/Camera/SM_RailRig_Track → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_RailRig_Track.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.46:830][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_RailRig_Track.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.46:897][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/Camera/SM_RailRig_Mount → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_RailRig_Mount.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.47:034][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_RailRig_Mount.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.47:096][ 0]LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/TransformGizmoMaterial → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TransformGizmoMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.47:238][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TransformGizmoMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.47:300][ 0]LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.47:481][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.47:522][ 0]LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/TranslationHandle → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TranslationHandle.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.47:689][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TranslationHandle.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.47:729][ 0]LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/PlaneTranslationHandle → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/PlaneTranslationHandle.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.47:885][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/PlaneTranslationHandle.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.47:948][ 0]LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/RotationHandle → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/RotationHandle.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.48:089][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/RotationHandle.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.48:123][ 0]LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/StretchingHandle → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/StretchingHandle.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.48:284][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/StretchingHandle.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.48:353][ 0]LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/BoundingBoxCorner → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/BoundingBoxCorner.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.48:621][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/BoundingBoxCorner.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.48:655][ 0]LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/BoundingBoxEdge → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/BoundingBoxEdge.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.48:810][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/BoundingBoxEdge.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.48:867][ 0]LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/UniformScaleHandle → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/UniformScaleHandle.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.49:054][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/UniformScaleHandle.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.49:097][ 0]LogCook:Display: Cooking /Engine/VREditor/Fonts/VRTextMaterial → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Fonts/VRTextMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.49:217][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Fonts/VRTextMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.49:268][ 0]LogCook:Display: Cooking /Engine/VREditor/FloatingText/LineSegmentCylinder → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/LineSegmentCylinder.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.49:398][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/LineSegmentCylinder.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.49:475][ 0]LogCook:Display: Cooking /Engine/VREditor/FloatingText/LineMaterial → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/LineMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.49:634][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/LineMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.49:684][ 0]LogCook:Display: Cooking /Engine/VREditor/FloatingText/JointSphere → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/JointSphere.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.49:807][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/JointSphere.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.49:849][ 0]LogCook:Display: Cooking /Engine/VREditor/Fonts/TranslucentVRTextMaterial → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Fonts/TranslucentVRTextMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.50:057][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Fonts/TranslucentVRTextMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.50:124][ 0]LogCook:Display: Cooking /Engine/VREditor/UI/SM_ContentWindow_01 → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/SM_ContentWindow_01.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.50:304][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/SM_ContentWindow_01.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.50:340][ 0]LogCook:Display: Cooking /Engine/VREditor/UI/M_ContentWindow → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/M_ContentWindow.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.50:480][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/M_ContentWindow.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.50:533][ 0]LogCook:Display: Cooking /Engine/VREditor/UI/SelectionBarMesh → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/SelectionBarMesh.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.50:668][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/SelectionBarMesh.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.50:701][ 0]LogCook:Display: Cooking /Engine/VREditor/UI/CloseButtonMesh → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/CloseButtonMesh.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.50:827][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/CloseButtonMesh.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.50:867][ 0]LogCook:Display: Cooking /Engine/Tutorial/Basics/LevelEditorAttract → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Basics/LevelEditorAttract.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.50:923][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for LevelEditorAttract. Package will not be saved.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.50:940][ 0]LogCook:Display: Cooking /Engine/Tutorial/Basics/LevelEditorOverview → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Basics/LevelEditorOverview.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.50:978][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for LevelEditorOverview. Package will not be saved.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.51:047][ 0]LogCook:Display: Cooking /Engine/Tutorial/ContentIntroCurve → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/ContentIntroCurve.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.51:224][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/ContentIntroCurve.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.51:289][ 0]LogCook:Display: Cooking /Paper2D/MaskedUnlitSpriteMaterial → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.51:448][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.51:461][ 0]LogCook:Display: Cooking /Paper2D/DefaultSpriteMaterial → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.51:605][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.51:645][ 0]LogCook:Display: Cooking /Paper2D/DummySpriteTexture → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DummySpriteTexture.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.51:691][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for DummySpriteTexture. Package will not be saved.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.51:738][ 0]LogCook:Display: Cooking /Paper2D/OpaqueUnlitSpriteMaterial → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.51:864][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.51:900][ 0]LogCook:Display: Cooking /Paper2D/DefaultPaperTerrainMaterial → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.52:029][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.52:072][ 0]LogCook:Display: Cooking /Paper2D/DummySprite → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.52:205][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.52:253][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/RemoveSurfaceMaterial → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.52:389][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.52:425][ 0]LogCook:Display: Cooking /Engine/EngineDebugMaterials/DebugMeshMaterial → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.52:571][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.52:623][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/M_InvalidLightmapSettings → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.52:813][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.52:857][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/GizmoMaterial → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/GizmoMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.52:993][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/GizmoMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.53:044][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultPhysicalMaterial → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.53:173][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.53:223][ 0]LogCook:Display: Cooking /Engine/EngineFonts/RobotoTiny → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoTiny.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.53:406][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoTiny.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.53:447][ 0]LogCook:Display: Cooking /Engine/EditorSounds/Notifications/CompileStart_Cue → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileStart_Cue.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.53:575][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileStart_Cue.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.53:625][ 0]LogCook:Display: Cooking /Engine/EditorSounds/Notifications/CompileSuccess → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileSuccess.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.53:758][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileSuccess.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.53:794][ 0]LogCook:Display: Cooking /Engine/EditorSounds/Notifications/CompileSuccess_Cue → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileSuccess_Cue.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.53:926][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileSuccess_Cue.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.53:974][ 0]LogCook:Display: Cooking /Engine/EditorSounds/Notifications/CompileFailed_Cue → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileFailed_Cue.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.54:097][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileFailed_Cue.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.54:144][ 0]LogCook:Display: Cooking /Engine/EditorSounds/Notifications/CompileFailed → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileFailed.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.54:292][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileFailed.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.54:344][ 0]LogCook:Display: Cooking /Engine/BasicShapes/Cube → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cube.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.54:471][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cube.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.54:523][ 0]LogCook:Display: Cooking /Engine/BasicShapes/Sphere → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Sphere.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.54:676][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Sphere.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.54:712][ 0]LogCook:Display: Cooking /Engine/BasicShapes/Cylinder → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cylinder.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.54:893][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cylinder.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.54:928][ 0]LogCook:Display: Cooking /Engine/BasicShapes/Cone → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cone.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.55:078][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cone.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.55:130][ 0]LogCook:Display: Cooking /Engine/EditorBlueprintResources/StandardMacros → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorBlueprintResources/StandardMacros.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.55:354][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorBlueprintResources/StandardMacros.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.55:395][ 0]LogCook:Display: Cooking /Engine/BasicShapes/BasicShapeMaterial → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/BasicShapeMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.55:539][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/BasicShapeMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.55:584][ 0]LogCook:Display: Cooking /Engine/EngineDebugMaterials/GeomMaterial → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/GeomMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.55:730][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/GeomMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.55:778][ 0]LogCook:Display: Cooking /Engine/EngineDebugMaterials/BoneWeightMaterial → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/BoneWeightMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.55:918][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/BoneWeightMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.55:951][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/PhAT_JointLimitMaterial → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/PhAT_JointLimitMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.56:060][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/PhAT_JointLimitMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.56:115][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/PreviewShadowIndicatorMaterial → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/PreviewShadowIndicatorMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.56:263][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/PreviewShadowIndicatorMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.56:316][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/EditorBrushMaterial → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/EditorBrushMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.56:432][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/EditorBrushMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.56:487][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/StaticMeshEditorTutorial → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/StaticMeshEditorTutorial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.56:539][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for StaticMeshEditorTutorial. Package will not be saved.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.56:578][ 0]LogCook:Display: Cooking /Engine/EngineMeshes/Cube → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cube.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.56:721][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cube.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.56:780][ 0]LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/BlueprintEditorTutorial → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/BlueprintEditorTutorial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.56:832][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for BlueprintEditorTutorial. Package will not be saved.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.56:873][ 0]LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/BlueprintMacroLibrariesEditorOverview → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/BlueprintMacroLibrariesEditorOverview.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.56:943][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for BlueprintMacroLibrariesEditorOverview. Package will not be saved.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.56:998][ 0]LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_MacroLib → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_MacroLib.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.57:047][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Tutorial_BP_MacroLib. Package will not be saved.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.57:082][ 0]LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/BlueprintInterfacesEditorOverview → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/BlueprintInterfacesEditorOverview.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.57:119][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for BlueprintInterfacesEditorOverview. Package will not be saved.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.57:165][ 0]LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_Interface → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_Interface.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.57:283][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_Interface.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.57:331][ 0]LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/LevelBlueprintEditorOverview → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/LevelBlueprintEditorOverview.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.57:382][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for LevelBlueprintEditorOverview. Package will not be saved.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.57:415][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/DestructibleMeshEditorTutorial → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/DestructibleMeshEditorTutorial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.57:468][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for DestructibleMeshEditorTutorial. Package will not be saved.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.57:513][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Tutorial_DM → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Tutorial_DM.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.57:649][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Tutorial_DM.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.57:684][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/EditorCube → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/EditorCube.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.57:827][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/EditorCube.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.57:882][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/MaterialEditorTutorial → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/MaterialEditorTutorial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.57:918][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for MaterialEditorTutorial. Package will not be saved.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.57:951][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/TutorialMaterial → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/TutorialMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.58:056][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/TutorialMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.58:095][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/ParticleSystemEditorTutorial → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/ParticleSystemEditorTutorial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.58:134][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for ParticleSystemEditorTutorial. Package will not be saved.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.58:167][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/M_smoke_subUV_blackbody → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/M_smoke_subUV_blackbody.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.58:286][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/M_smoke_subUV_blackbody.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.58:321][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/PersonaAnimEditorWalkThrough → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/PersonaAnimEditorWalkThrough.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.58:362][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for PersonaAnimEditorWalkThrough. Package will not be saved.
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MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.58:558][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Idle → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Idle.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.58:683][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Idle.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.58:749][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Skeleton → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Skeleton.uasset
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MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.58:936][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Walk_Fwd → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Walk_Fwd.uasset
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MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.59:170][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP.uasset
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MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.59:387][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Mat → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Mat.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.59:520][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Mat.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.59:565][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_PhysicsAsset → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_PhysicsAsset.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.59:688][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_PhysicsAsset.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.16.59:737][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/PersonaAnimBlueprintEditorWalkthrough → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/PersonaAnimBlueprintEditorWalkthrough.uasset
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MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.00:019][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialCharacter → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialCharacter.uasset
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MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.00:187][ 0]LogCook:Display: Cooking /Engine/Tutorial/Paper2D/SpriteEditorTutorial → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/SpriteEditorTutorial.uasset
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MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.00:289][ 0]LogCook:Display: Cooking /Engine/Tutorial/Paper2D/FlipbookEditorTutorial → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/FlipbookEditorTutorial.uasset
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MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.00:422][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Landscape_Manage_Mode. Package will not be saved.
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MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.00:607][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Landscape_Painting_Mode. Package will not be saved.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.00:637][ 0]LogCook:Display: Cooking /Engine/Tutorial/Landscape/LandscapeWalkThrough → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/LandscapeWalkThrough.uasset
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MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.00:737][ 0]LogCook:Display: Cooking /Engine/Tutorial/Foliage/Foliage_Intro_Tutorial → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/Foliage_Intro_Tutorial.uasset
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MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.00:912][ 0]LogCook:Display: Cooking /Engine/Tutorial/Foliage/Foliage_Settings_Tutorial → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/Foliage_Settings_Tutorial.uasset
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MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.00:994][ 0]LogCook:Display: Cooking /Engine/EditorResources/S_Actor → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Actor.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.01:173][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Actor.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.01:221][ 0]LogCook:Display: Cooking /Engine/EngineResources/WhiteSquareTexture → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/WhiteSquareTexture.uasset
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MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.01:388][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_M → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset
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MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.01:986][ 0]LogCook:Display: Cooking /Engine/EngineResources/DefaultTexture → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTexture.uasset
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MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.02:613][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/AICON-Green.uasset
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MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.03:098][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset
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MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.13:097][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/T_SmokeSubUV_8X8 → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/T_SmokeSubUV_8X8.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.13:233][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/T_SmokeSubUV_8X8.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.13:269][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/T_soft_smoke → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/T_soft_smoke.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.13:388][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/T_soft_smoke.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.13:434][ 0]LogCook:Display: Cooking /Engine/Tutorial/Paper2D/TutorialAssets/Paper2DFlipbook_TutorialIcon → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/TutorialAssets/Paper2DFlipbook_TutorialIcon.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.13:547][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/TutorialAssets/Paper2DFlipbook_TutorialIcon.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.13:592][ 0]LogCookCommandlet:Display: GC…
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.14:547][ 0]LogCook:Display: Cooking /Game/props/hand → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/props/hand.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.14:682][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/props/hand.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.14:724][ 0]LogCook:Display: Cooking /Game/props/FlowerCutted → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/props/FlowerCutted.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.14:827][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/props/FlowerCutted.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.14:871][ 0]LogCook:Display: Cooking /Game/props/DryFlower → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/props/DryFlower.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.14:978][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/props/DryFlower.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.15:018][ 0]LogCook:Display: Cooking /Game/props/chair → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/props/chair.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.15:119][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/props/chair.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.15:282][ 0]LogCook:Display: Cooking /Game/props/cactus → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/props/cactus.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.15:403][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/props/cactus.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.15:500][ 0]LogCook:Display: Cooking /Game/props/cabinWalls → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/props/cabinWalls.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.15:661][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/props/cabinWalls.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.15:761][ 0]LogCook:Display: Cooking /Game/props/cabinDoor → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/props/cabinDoor.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.15:937][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/props/cabinDoor.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.15:986][ 0]LogCook:Display: Cooking /Game/props/bag → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/props/bag.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.16:144][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/props/bag.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.16:252][ 0]LogCook:Display: Cooking /Game/props/arcade → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/props/arcade.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.16:444][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/props/arcade.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.16:489][ 0]LogCook:Display: Cooking /Game/props/apple → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/props/apple.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.16:665][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/props/apple.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.16:760][ 0]LogCook:Display: Cooking /Game/materials/decals/blood4_Mat → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/materials/decals/blood4_Mat.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.16:879][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/materials/decals/blood4_Mat.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.16:932][ 0]LogCook:Display: Cooking /Game/materials/decals/blood4 → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/materials/decals/blood4.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.17:038][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/materials/decals/blood4.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.17:134][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Maps/house/house9 → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/FirstPersonBP/Maps/house/house9.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.17:236][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/FirstPersonBP/Maps/house/house9.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.17:330][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Maps/house/house8 → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/FirstPersonBP/Maps/house/house8.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.17:453][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/FirstPersonBP/Maps/house/house8.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.17:561][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Maps/house/house7 → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/FirstPersonBP/Maps/house/house7.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.17:667][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/FirstPersonBP/Maps/house/house7.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.17:739][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Maps/house/house6 → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/FirstPersonBP/Maps/house/house6.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.17:871][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/FirstPersonBP/Maps/house/house6.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.17:963][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Maps/house/house5 → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/FirstPersonBP/Maps/house/house5.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.18:073][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/FirstPersonBP/Maps/house/house5.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.18:180][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Maps/house/house4 → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/FirstPersonBP/Maps/house/house4.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.18:388][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/FirstPersonBP/Maps/house/house4.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.18:491][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Maps/house/house3 → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/FirstPersonBP/Maps/house/house3.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.18:577][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/FirstPersonBP/Maps/house/house3.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.18:640][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Maps/house/house2 → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/FirstPersonBP/Maps/house/house2.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.18:871][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/FirstPersonBP/Maps/house/house2.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.18:958][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Maps/house/house13 → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/FirstPersonBP/Maps/house/house13.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.19:054][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/FirstPersonBP/Maps/house/house13.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.19:120][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Maps/house/house12 → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/FirstPersonBP/Maps/house/house12.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.19:235][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/FirstPersonBP/Maps/house/house12.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.19:322][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Maps/house/house11 → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/FirstPersonBP/Maps/house/house11.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.19:453][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/FirstPersonBP/Maps/house/house11.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.19:512][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Maps/house/house10 → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/FirstPersonBP/Maps/house/house10.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.19:598][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/FirstPersonBP/Maps/house/house10.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.19:683][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Maps/house/house1 → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/FirstPersonBP/Maps/house/house1.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.19:790][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/FirstPersonBP/Maps/house/house1.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.19:878][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Maps/house/house0 → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/FirstPersonBP/Maps/house/house0.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.19:973][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/FirstPersonBP/Maps/house/house0.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.20:094][ 0]LogCook:Display: Marking …/…/…/Engine/Content/BasicShapes/Cube.uasset as reloading for cooker because it’s been cooked for platforms WindowsNoEditor.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.20:571][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Maps/house/house → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/FirstPersonBP/Maps/house/house.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.20:668][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/FirstPersonBP/Maps/house/house.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.20:744][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Maps/bonus/steel_Mat → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/FirstPersonBP/Maps/bonus/steel_Mat.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.20:847][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/FirstPersonBP/Maps/bonus/steel_Mat.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.20:900][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Maps/bonus/steel → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/FirstPersonBP/Maps/bonus/steel.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.21:043][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/FirstPersonBP/Maps/bonus/steel.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.21:113][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Blueprints/girl/screamerStandHand2_Mat → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/FirstPersonBP/Blueprints/girl/screamerStandHand2_Mat.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.21:276][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/FirstPersonBP/Blueprints/girl/screamerStandHand2_Mat.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.21:320][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Blueprints/girl/screamerStandHand2 → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/FirstPersonBP/Blueprints/girl/screamerStandHand2.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.21:471][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/FirstPersonBP/Blueprints/girl/screamerStandHand2.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.21:534][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Blueprints/girl/screamer2 → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/FirstPersonBP/Blueprints/girl/screamer2.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.21:647][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/FirstPersonBP/Blueprints/girl/screamer2.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.21:709][ 0]LogCook:Display: Cooking /Game/sounds/music/music01_wav → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/sounds/music/music01_wav.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.21:844][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/sounds/music/music01_wav.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.21:894][ 0]LogCook:Display: Cooking /Game/sounds/music/music002_wav → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/sounds/music/music002_wav.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.22:044][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/sounds/music/music002_wav.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.22:104][ 0]LogCook:Display: Cooking /Game/sounds/music/meow_mix_wav → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/sounds/music/meow_mix_wav.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.22:271][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/sounds/music/meow_mix_wav.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.22:356][ 0]LogCook:Display: Cooking /Game/sounds/music/menuMusic → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/sounds/music/menuMusic.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.22:527][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/sounds/music/menuMusic.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.22:615][ 0]LogCook:Display: Cooking /Game/sounds/music/Loituma_Polka_lyrics_wav → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/sounds/music/Loituma_Polka_lyrics_wav.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.22:768][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/sounds/music/Loituma_Polka_lyrics_wav.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.22:816][ 0]LogCook:Display: Cooking /Game/sounds/music/Kuplinov → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/sounds/music/Kuplinov.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.22:938][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/sounds/music/Kuplinov.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.23:061][ 0]LogCook:Display: Cooking /Game/sounds/music/inkajooadventure_wav__1_ → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/sounds/music/inkajooadventure_wav__1_.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.23:221][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/sounds/music/inkajooadventure_wav__1_.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.23:299][ 0]LogCook:Display: Cooking /Game/sounds/music/Ievan_Polkka_8bit_wav → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/sounds/music/Ievan_Polkka_8bit_wav.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.23:432][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/sounds/music/Ievan_Polkka_8bit_wav.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.23:512][ 0]LogCook:Display: Cooking /Game/sounds/music/D_J+Slon±+Leva_s+polka+TД¦¬¦-TБ¦¦¦-TП+¦¬¦-¦¬TМ¦¦¦-+¦-¦-+TАTГTБTБ¦¦¦-¦-+feat+Loituma_music_nur_kz__wav → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/sounds/music/D_J+Slo
n±+Leva_s+polka+TД¦¬¦-TБ¦¦¦-TП+¦¬¦-¦¬TМ¦¦¦-+¦-¦-+TАTГTБTБ¦¦¦-¦-+feat+Loituma_music_nur_kz__wav.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.23:667][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/sounds/music/D_J+Slon±+Leva_s+polka+TД¦¬¦-TБ¦¦¦-TП+¦¬¦-¦¬TМ¦¦¦-+¦-¦-+TАTГTБTБ¦¦¦-¦-+feat+Loituma_music_nur_kz__wav.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.23:734][ 0]LogCook:Display: Cooking /Game/sounds/music/der → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/sounds/music/der.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.23:906][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/sounds/music/der.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.23:965][ 0]LogCook:Display: Cooking /Game/sounds/music/Bee_Gees_-Stayin__Alive__1977_-YouTube_wav → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/sounds/music/Bee_Gees-Stayin__Alive__1977_-YouTube_wav.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.24:127][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/sounds/music/Bee_Gees
-Stayin__Alive__1977_-_YouTube_wav.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.24:169][ 0]LogCook:Display: Cooking /Game/sounds/walk2 → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/sounds/walk2.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.24:349][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/sounds/walk2.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.24:453][ 0]LogCook:Display: Cooking /Game/sounds/walk1 → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/sounds/walk1.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.24:664][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/sounds/walk1.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.24:771][ 0]LogCook:Display: Cooking /Game/sounds/SJump1 → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/sounds/SJump1.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.24:928][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/sounds/SJump1.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.24:994][ 0]LogCook:Display: Cooking /Game/sounds/scream1 → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/sounds/scream1.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.25:167][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/sounds/scream1.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.25:242][ 0]LogCook:Display: Cooking /Game/sounds/place1 → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/sounds/place1.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.25:417][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/sounds/place1.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.25:461][ 0]LogCook:Display: Cooking /Game/sounds/pickup → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/sounds/pickup.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.25:628][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/sounds/pickup.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.25:690][ 0]LogCook:Display: Cooking /Game/sounds/noise1 → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/sounds/noise1.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.25:807][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/sounds/noise1.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.25:848][ 0]LogCook:Display: Cooking /Game/sounds/mutate → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/sounds/mutate.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.26:013][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/sounds/mutate.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.26:064][ 0]LogCook:Display: Cooking /Game/sounds/loop1 → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/sounds/loop1.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.26:175][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/sounds/loop1.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.26:215][ 0]LogCook:Display: Cooking /Game/sounds/laugh1 → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/sounds/laugh1.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.26:386][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/sounds/laugh1.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.26:423][ 0]LogCook:Display: Cooking /Game/sounds/inventoryOpen → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/sounds/inventoryOpen.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.26:603][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/sounds/inventoryOpen.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.26:645][ 0]LogCook:Display: Cooking /Game/sounds/grab → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/sounds/grab.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.26:859][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/sounds/grab.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.26:926][ 0]LogCook:Display: Cooking /Game/sounds/footstep4 → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/sounds/footstep4.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.27:066][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/sounds/footstep4.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.27:127][ 0]LogCook:Display: Cooking /Game/sounds/footstep3 → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/sounds/footstep3.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.27:311][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/sounds/footstep3.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.27:350][ 0]LogCook:Display: Cooking /Game/sounds/footstep2 → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/sounds/footstep2.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.27:503][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/sounds/footstep2.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.27:572][ 0]LogCook:Display: Cooking /Game/sounds/footstep1 → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/sounds/footstep1.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.27:731][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/sounds/footstep1.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.27:797][ 0]LogCook:Display: Cooking /Game/sounds/fllight2 → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/sounds/fllight2.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.27:962][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/sounds/fllight2.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.28:036][ 0]LogCook:Display: Cooking /Game/sounds/fllight → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/sounds/fllight.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.28:196][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/sounds/fllight.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.28:242][ 0]LogCookCommandlet:Display: GC…
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.28:378][ 0]LogCook:Display: Cooking /Game/sounds/door → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/sounds/door.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.28:512][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/sounds/door.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.28:562][ 0]LogCook:Display: Cooking /Game/sounds/ambient4 → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/sounds/ambient4.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.28:651][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/sounds/ambient4.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.28:722][ 0]LogCook:Display: Cooking /Game/sounds/ambient3 → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/sounds/ambient3.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.28:903][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/sounds/ambient3.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.28:979][ 0]LogCook:Display: Cooking /Game/sounds/ambient2 → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/sounds/ambient2.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.29:108][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/sounds/ambient2.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.29:167][ 0]LogCook:Display: Cooking /Game/sounds/ambient1 → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/sounds/ambient1.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.29:315][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/sounds/ambient1.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.29:373][ 0]LogCook:Display: Cooking /Game/sounds/ambient → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/sounds/ambient.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.29:520][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/sounds/ambient.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.29:604][ 0]LogCook:Display: Marking …/…/…/Engine/Content/EditorBlueprintResources/StandardMacros.uasset as reloading for cooker because it’s been cooked for platforms WindowsNoEditor.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.29:783][ 0]LogCook:Display: Marking I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Content/sounds/footstep1.uasset as reloading for cooker because it’s been cooked for platforms WindowsNoEditor.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.29:967][ 0]LogCook:Display: Cooking /Game/SAW/girl/start → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/SAW/girl/start.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.30:094][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/SAW/girl/start.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.30:176][ 0]LogCook:Display: Cooking /Game/SAW/girl/sawTalkNormal_Mat → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/SAW/girl/sawTalkNormal_Mat.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.30:399][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/SAW/girl/sawTalkNormal_Mat.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.30:469][ 0]LogCook:Display: Cooking /Game/SAW/girl/sawTalkNormal → I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/SAW/girl/sawTalkNormal.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.30:632][ 0]LogSavePackage:Display: Finished SavePackage I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Saved/Cooked/WindowsNoEditor/LOT_OF_PIXEL_GAMES/Content/SAW/girl/sawTalkNormal.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.30:757][ 0]LogCook:Display: Marking I:/MY PROJECTS/LOT_OF_PIXEL_GAMES 4.12/Content/sounds/fllight2.uasset as reloading for cooker because it’s been cooked for platforms WindowsNoEditor.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.07.16-12.17.30:765][ 0]L (post truncated)

I just see this error: System.IO.InvalidDataException: Обнаружены недопустимые данные при декодировании. I’m not a Russian speaker so no idea what that error means. It seams to happen when the builder tries to copy the build into the staged directory.