I try to attache a particule system to a static mesh and I need some help
I have a moving spaceship (fast speed) and when I shoot it, a particule effect spawn (some sparks). The spaceshit move, but the particule don’t.
Any idea how to attach the particule effect to the ship ?
With a forward vector (but what happen in case of a rotation ?), or maybe directly attach the effect to the static mesh ? but how ?