Forward vector on particule effect?

Hi,

I try to attache a particule system to a static mesh and I need some help :slight_smile:

I have a moving spaceship (fast speed) and when I shoot it, a particule effect spawn (some sparks). The spaceshit move, but the particule don’t.

Any idea how to attach the particule effect to the ship ?

With a forward vector (but what happen in case of a rotation ?), or maybe directly attach the effect to the static mesh ? but how ?

Thanks :slight_smile:

You mean like this? Unreal Engine 4 Tutorial: Attach to Socket (english) - YouTube

Hi,

Thanks for your answer but I don’t think this is the solution.

Here’s a screenshot of the problem : http://hpics.li/fc634e6

As you can see, the sparks (and the smoke) are not attach to the ship (he’s following me).

Any idea ?

Thanks :slight_smile:

Maybe it’s with the “Spawn Emitter Attached” but I can’t make it work …