Hello,
i am trying to get the forward vector of a mesh that i can rotate. But the forward vector doesn’t change when the mesh does. i have seen other similar problems where the solution was to use the velocity but that didn’t work ether (or i implemented it wrong).
Are you rotating the mesh without rotating the actor? Would you mind sharing your blueprints so far in regards to rotation so we can get a better idea of what may be going wrong?
Any additional specifics you provide may go a long way in solving your problem.
Hi, you are getting forward vector from your mesh but if your mesh is parented to a scene component or something else in your blueprint this may be the issue.
So get the vector from your scene root component or set your mesh as the root component