Forward rendering - incorrect work of reflection spheres

Hi, Epic team. I would like to tell you about incorrect work of reflections in forward mode (engine version 4.13-4.14). If placed just one sphere on level, then all fine. But if add another, then reflection influence of last sphere becoming too much strong and affects the neighboring territory.

I support author of the topic.

You need to enable “High Quality Reflections” in the material for the materials that need to be in the influence of the multiple reflections captures. This enables multiple reflection captures to be blended together with parallax correction.