Forward Rendering - Depth Sorting possible?


I’d like to know if it’s possible to add some kind of depth sorting functionality to the Unreal engine? I know this does not work with the deferred renderer but in theory it should work with the forward renderer that we’ve got with 4.14. So this would be very nice to see, especially for VR projects in terms of creating UI elements in 3D space that are layered on top of other objects :slight_smile:

Best regards,

Maybe it’s time to Bump this :o