I’m working on a verse script that hides the player’s character and attaches a Niagara System using a VFX powerup device. But when calling the function FortniteCharacter.Hide(), children to the player’s character also get hidden, so the Niagara System also becomes invisible.
Goal: Have a Niagara System attached to the invisible player
Discarded Solutions:
- Unparent the Niagara System from the player and make it follow said player with Verse:
That is not possible with my setup since it depends on the parent’s bone sockets.
- Hide the player with an Orbit Camera’s device “Hide Player Chacarter” option:
This is only local and also hides the VFX (Niagara System), so it can not be used.
Questions:
- Are there any work arounds for this?
- Is there more to FortniteCharacter.Hide() i might be missing?
- If not, will there be an update to the function that allows programmers to choose between hiding or not said components/children?