I’m trying to make a sequence where if one team dies the game doesnt end and the other team can still capture the objective is there anyway i can still do this with the triggers??? if so can someone give me an example.
I should be able to help, but I need a little more info,
Tell me about what your using at the moment for ending the game, Island Settings and/or Devices.
I’m using the team settings device settings I’ve disabled the end on last team standing in my settings already.
OK, let me know if I’m barking up the wrong tree…
if your looking at ending the game or round after the objective is captured, you should be able to use an End Game Devices Activate function with the Objective Captured event.
To make the objectives capturable until one team dies…
Set the End Game Device to Enabled During Phase None
Set up two player counters, 1 for each team, set each to count only the relevent team and target value 0, count spectators off.
Set the End Game Devices Enable function to both Player Counters on Count Succeeds event.
That way the End Game Device won’t end things until a team is eliminated
EXACTLY WHAT IM LOOKING FOR IM gonna try this in the morning
is this like a more modern function because i’m having an issue with the most recent version unless i set it up wrong
I realized that actually wasnt what i needed i needed the round to continue after one team dies and the other team captures the objective
Ah hah,
Unhook the end game device from the capture objective.
When would you like the round to end ?
i’m trying to make a search and destroy map so i’m trying to get it to where if one team dies the other team still has the option to defuse the bomb if planted if the bomb isn’t planted then the game should end on full team wipe
Ooh, thats cool, I see why its tricky now,
are both teams planting and diffusing or 1 team planting and the other diffusing ?
I think it’s because I have it to where both can plant at the same time but I’m gonna have to disable that. But yes atm both are planting. I’m trying to figure out a fix for it
id like to make it to where one plants and the other defuses after a certain round period too
If either team dies before a bomb plant, game ends
If planters plant bomb game doesn’t end when planters die
If planters plant bomb game ends if diffusers die
OK I think perhaps using a couple of end game devices and the player counters.
The player counter for the planting team and the player counter for the diffusing team need to be connected to an End Game Device (set to end round), they
need one each.
Both these End Game Devices need to be Enabled on Round Start and the Planters End Game Device should be Disabled when the Bomb is Planted…
If diffusers disable bomb, but planters don’t die…round ends or continue game ?
round ends until its diffusers turn to plant and i’ll have the rounds switch every 3 rounds
Add an End Game Device to the bomb disable event
In Island Settings, turn on Team Rotation and set it to 3
im gonna test this out thx
Now I realize that I ran into more issues I’m trying to make it to where one team can plant the bomb for the first three rounds and then the second team can defuse the bomb for the next three rounds. Also, Is there anyway I can Remove the disabled bomb feature Once the planting team plants, the bomb?? I’m gonna continue doing research but if you know a thing or two that’s amazing
Hows it going,
Can you use a trigger stretched out in a perimeter around the bomb, enable the bomb when its triggered by the planting team, just before they start planting ?
That’s actually something I was thinking about trying I’m gonna try and see if it works
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