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Fortnite style Wiggle of Objects

Hey you guys,

I was wondering on how to make objects “wiggle” when you hit them. Like in Fortnite.
Here is a video on what I mean:

I can not get my head around it.
I was thinking about using morph targets, but that would mean adding it to every object. I don’t think that’s the way to go.

If you can help me, that’ll be great!

My bet would be using world position offset in your base material:

You can pass the position of the impact to the material using dynamic material instances: