Fortnite Prop Organization for Teammates

Okay, I would love to hear how teams are setting up asset libraries composed of Fortnite Props. I’m basically looking for something similar to Collections which Atayeu asks about here Best method for organizing Fortnite assets and folders Do Collections still exist?. I’m asking again because I’ve tried Playsets which unfortunately are showing up in my main level and I haven’t sorted out why so that’s not a solution immediately available to me.

I looked for a non-verse artist-friendly tagging system but didn’t see anything. Maybe I missed it. Does anyone have any tips for setting up a Fortnite Prop Library that my teammates can access for props without seeking me out to find it for them?

I’m also curious if play sets are working as asset libraries for others. Appreciate the ideas you might have.

Oh the other idea I had was to place all the ideal props into a gym in their own level. However, all my levels are automatically being ported into the main level as if they are play sets which makes that not a viable solution, but perhaps that is just a bug I’m facing?

It was recommended I use the Actor Palette plugin that comes with Unreal Engine but that is also not available.

Using notepad is handy, I haven’t done much with it yet so not sure how it goes with teammates and different PC’s or projects, but you can copy a bunch of selected stuff and paste it into notepad, then copy from notepad and paste it into the UEFN viewport, just like copy and paste inside the editor.
If that works, then you can have a bunch of text files for dumping different asset sets into your project.

There was a good post about a year ago, where the poster discovered the hoops to jump through with Playsets, they have to be in a certain place or something.

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Hi Glossary,

I think a Collection of Fortnite Props in a gym/level + the ability to copy/paste between levels would work best for now.

All of your levels being automatically ported sounds strange though. Take a look at ‘GameFeatureData’ data asset in base of content folder. - You can have multiple maps in a project, but the one that it publishes with + level layering system is controlled in that asset. (Create a separate thread if you want to dig deeper into this problem though)

For prefabs/kitbashing I’ve been heavily using Outliner Folders + Right click on folder → Select → All Descendants. - Parenting things to a root object in Outliner is also an option. (And then just selecting children/descendants of the root)

Eventually Fortnite assets will be exposed to Scene Graph (so a collection of things could exist as a Scene Graph entity and be dragged + dropped from content browser)

I don’t think the playset system will be supported long-term. (Evidenced by the fact that there is no documentation for this system in the docs plus the current focus on Scene Graph)

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Oooh, definitely trying this. Thanks.

Hello Astrotronic,

Separate thread right here. Assets from alternate levels show up as (unloaded) in my main level Thanks for taking time to respond. I’ll check out the gamefeaturedata and post in the other thread once i learn more.

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Regarding the move away from playsets, I suspected as much. I hope scenegraph is well documented.