Hi - I just watched this excellent presentation via YouTube. Am from Montreal but totally missed out on Dev Day (****!). I work on VR narrative projects - particularly in art installations. Sequencer has completely changed my workflow which I’m so happy about.
I want to start a discussion on some of the content / process going on here. Hopefully we can get @Brian.Pohl involved. Getting the slides would be great.
I’m very curious about the use of SubLevels in Sequencer, and how things were organized generally. How/why certain things were split in SubLevels - if I recall Lighting and Post Process stuff were in their own SubLevels. I would loooove to see a more specific breakdown.
Currently i’m using SubLevels to introduce different environments. Each environment/sublevel has its own lighting (mostly baked), its own Post Process, its own everything. My works generally transition between different environments as seamlessly as possible but I often run into issues blending Post Process volumes, and blending lighting situations. If anyone deals with this - any insight would be appreciated!
Thanks Brian & Epic for putting up the talk on you tube!