Scene Graph brings all of the objects in your island, including gameplay, visuals, sounds, VFX, etc., into a single, unified structure, letting you work more efficiently and build richer experiences. Check out the release notes for all of the details.
Also, this release includes three new devices: Player Movement, Hero Chest, and Progress-Based Mesh.
So much more! Test Players have two new behaviors, there’s a new version of Unreal Revision Control (URC), and you’ll find new weapons and gameplay items.
Check out the full v36.00 details in the release notes:
We’re aware of an issue in Fortnite Creative where creators can turn up the settings in the Player Movement Device too high, which may cause the player to be eliminated by fall damage. For temporary solutions, you can lower the jump height setting, turn off fall damage, or enable the glider in island settings so the player can glide to safety.
We are checking into an issue in UEFN where some devices are invisible on the initial session load. If you encounter this, you can launch a session, start and then end the game, and the device will appear.
The default padding between quickbar slots may be too small to accommodate all styling options. Creators will be able to customize the spacing between quickbar slots. in v36.10.
We are aware of an issue in UEFN that may cause a crash when a physics prop is destroyed. As a temporary solution, set bCanBeDamaged on the Actor and/or Blueprint to false to avoid the crash. We are working on a fix and we’ll let you know when we have more information.
We’re aware that some creators are currently unable to publish their islands due to being flagged for using ‘Experimental Features’. Our team is investigating and we’ll share updates as soon as we have more info.
We’re aware of an issue where Scene Graph is turning on automatically, preventing some UEFN creators from launching their projects. While we work on a fix, you can resolve this by editing your project files.
- Add "EnableSceneGraph": false to your .uplugin file
- In your .uefnproject file, under "dataSets": {}, add: "experimental": { "sceneGraph": { "bIsSceneGraphSystemAllowed": false } }
We’ll share more updates as we make progress. Thanks for your patience!
This issue has been resolved. If you are still unable to open your project because Scene Graph is active, please do the following: Close UEFN Ctrl+F and find bIsSceneGraphSystemAllowed in your yourproject.uefnproject file Change the value on the right-hand side from true to false, (no quotes around it) and save
We are investigating an issue where creators are receiving an error message when trying to install or update UEFN. We will let you know when we have more information or a fix.