Fortnite Ecosystem v36.00 with Known Issues

Scene Graph Beta Launch!

Scene Graph brings all of the objects in your island, including gameplay, visuals, sounds, VFX, etc., into a single, unified structure, letting you work more efficiently and build richer experiences. Check out the release notes for all of the details.

Also, this release includes three new devices: Player Movement, Hero Chest, and Progress-Based Mesh.

So much more! Test Players have two new behaviors, there’s a new version of Unreal Revision Control (URC), and you’ll find new weapons and gameplay items.

Check out the full v36.00 details in the release notes:

We’re aware of an issue in Fortnite Creative where creators can turn up the settings in the Player Movement Device too high, which may cause the player to be eliminated by fall damage. For temporary solutions, you can lower the jump height setting, turn off fall damage, or enable the glider in island settings so the player can glide to safety.

We are checking into an issue in UEFN where some devices are invisible on the initial session load. If you encounter this, you can launch a session, start and then end the game, and the device will appear.

The default padding between quickbar slots may be too small to accommodate all styling options. Creators will be able to customize the spacing between quickbar slots. in v36.10.

Quickbar customization will be expanded in v36.10, adding the ability for creators to identify their quickbar items as a Harvest Tool.

We are aware of an issue in UEFN that may cause a crash when a physics prop is destroyed. As a temporary solution, set bCanBeDamaged on the Actor and/or Blueprint to false to avoid the crash. We are working on a fix and we’ll let you know when we have more information.

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We are aware that creators may receive an error message when trying to start UEFN.

As a temporary fix, please verify your files and restart. We are investigating and will post an update when we have more information or a fix.

You can find instructions how to verify files here: https://fn.gg/Verify-Files

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We’re aware that some creators are currently unable to publish their islands due to being flagged for using ‘Experimental Features’. Our team is investigating and we’ll share updates as soon as we have more info.

We’re aware of an issue where Scene Graph is turning on automatically, preventing some UEFN creators from launching their projects. While we work on a fix, you can resolve this by editing your project files.

- Add "EnableSceneGraph": false to your .uplugin file 
- In your .uefnproject file, under "dataSets": {}, add: "experimental": { "sceneGraph": { "bIsSceneGraphSystemAllowed": false } }

We’ll share more updates as we make progress. Thanks for your patience!

This is an example of what it looks like when added to the project file!
UPlugin Screenshot:

UEFN Project File Screenshot:

Creators will no longer receive an error message about a missing file when starting UEFN.

We have pushed a small update that creators will need to download before starting or restarting.

We are disabling the in-game Island “Not Interested” button, which may cause the Island “Favorite” button to show an incorrect state.

We will let you know when we have more information or a fix.

You will still be able to choose “Not Interested” in the “For You” row.

Creators will no longer receive a False ‘Experimental Feature’ flag when publishing their islands when they are not using any experimental features.

Thank you for your patience while we resolved this issue.

This issue has been resolved. If you are still unable to open your project because Scene Graph is active, please do the following:
:wrench: Close UEFN
:wrench: Ctrl+F and find bIsSceneGraphSystemAllowed in your yourproject.uefnproject file
:wrench: Change the value on the right-hand side from true to false, (no quotes around it) and save

We are investigating an issue where creators are receiving an error message when trying to install or update UEFN. We will let you know when we have more information or a fix.

This issue has been resolved, and creators will now be able to install and update UEFN.