Fortnite Ecosystem v29.30 with Known Issues

Unreal Revision Control plugin for VS Code is now available, allowing you to access URC’s capabilities when working with Verse.

Three new devices have been added to the Patchwork system, Patchwork Filter Effect, Patchwork Gain Effect, and Patchwork Cable Splitter.

You’ll also have more options for your top-down twin-stick games with the Third Person Device.

Learn more at: Fortnite Ecosystem v29.30
Check the bug fixes at: https://dev.epicgames.com/documentation/uefn/29-30-release-notes-in-unreal-editor-for-fortnite

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We’re aware of an issue in Fortnite Creative and UEFN where island settings may not be updating correctly. We will let you know when we have more information.

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We’re aware that UMG assets exported to the asset.digest In UEFN may cause issues. We will be disabling the UMG asset UI. We will let you know when we have more information or a fix.

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We’re looking into why players cannot emote within some LEGO Creator-made islands, and we’ll let you know when we have fixed this.

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You should now be able to update your island settings.

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We’re aware of an issue in UEFN where Projects/Islands using SpawnProp() may cause performance impacts. We are investigating and will provide more information when it is available.

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Existing UEFN islands utilizing UMG assets exported to the asset.digest are fixed and future islands should be able to publish successfully.

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SpawnProp() should no longer negatively impact performance on your UEFN experiences.

Emotes should now be working on all LEGO creator-made islands. :white_check_mark: