Fortnite Ecosystem v27.00 Update (With Known Issues)

Hey everyone!

We’re excited to announce that the Fortnite Patchwork modular toolset for Creative and UEFN is being introduced in the Fortnite Ecosystem v27.00 update! You can use these devices to make music centric games, build dynamic soundtracks and much more!

There is online documentation to help you get started, as well as islands for you to explore that provide walk-throughs for the tools. Be sure to check out the Intellectual Property (IP) and DMCA Guidelines for Fortnite Island Creators blog at Intellectual Property (IP) and DMCA Guidelines for Fortnite Island Creators which explain intellectual property and responsible content creation.

The v27.00 update also delivers new weapons and prefabs, Creator Portal updates, lesson plans in UEFN and even some new templates. We’re excited for you to jump in and start playing with the new tools.

For all of the deets, head over to the blog and EDC!

27.00 Release Notes: 27.00 Release Notes

The Fortnite Ecosystem v27.00 Update: http://fn.gg/v27-00-fne

Be sure to share your work in the Showcase forum at Topics tagged fortnite, and you might just wind up in the forum highlights on the EDC home page at Fortnite | Epic Developer Community.

REMINDER: The International Age Rating Coalition (IARC) ratings go live on November 16. Make sure to complete the IARC questionnaire on Creator Portal ahead of November 16 so there are no missed opportunities to hang out on your island. Unrated islands will be delisted on November 16.

KNOWN ISSUES:

Print Function Now Overloaded

If you see the error, “Referencing an overloaded function without immediately calling it is not yet implemented”, you can fix this by adding arguments for the Print function, which must now be defined.

This may look like:

  • Print("Message Goes Here")
  • Print("MessageGoesHere", ?Duration:= 5.0, ?Color:= NamedColors.Aqua)
some_player:= class():
    PrintTheMessage():void=
        Print("ThisWillWork")

The following will not compile:

SomeFunction():void=
    Print
SomeFunction():void=
    Print()
  • Print()
  • Print

Issue with Changing Booth

We’re aware of an issue where your previously selected outfit will be saved when using the Changing Booth. You will need to use the Changing Booth twice to change and save the desired outfit. We are working on a fix and will let you know when we have more information.


Issue Loading into Creative Royale

The issue with players having problems loading into Creative Royale has been resolved.


IsValid[] on a spawned creative_prop, never returns false

We’re aware of a Verse issue where creators are unable to check if a spawned prop was destroyed by a player. We’re working on a fix, and will let you know when we have more information.

2 Likes

Issue with Changing Booth

We’re aware of an issue where your previously selected outfit will be saved when using the Changing Booth. You will need to use the Changing Booth twice to change and save the desired outfit. We are working on a fix and will let you know when we have more information.

Hi all, The issue with players having problems loading into Creative Royale has been resolved.

We’re aware of a Verse issue where creators are unable to check if a spawned prop was destroyed by a player. We’re working on a fix, and will let you know when we have more information.

2 Likes

My new game is totally based on isValid function… And I planned to finish my game next week. Where can I get information about fixing of isValid function? This page? Discord?
Thanks

A fix just went out for the IsValid issue. Please check your maps to confirm it’s now solved!

1 Like

A fix just went out! Let me know if that solves your issue

Yes. Fixed. Thanks

The IsValid fix worked in my game. Thanks!