Fortnite devices in Components.

Is it possible to have a “Entity Prefab Definition” with a barrier device(or any kind of devices) as a editable in a component? Or some other way to connect at entity with a FN device?

You can make a verse component take a barrier_device as an @editable if that helps, as for the devices themselves being re-made in scene graph I can’t give a clear answer, technically it was seen on the roadmap back in 2023 but it’s no longer in it, so I’d Assume it will come way later (or not come at all), but it was Planned at some point

Okay, thanks. But the problem is that when I give the component a barrier device as an @editable, it shows up under the component, but I can’t select anything with it. It works normally, but when I try to select a barrier device, it just doesn’t select it, and the editable remains empty.

You can’t select the barrier if you’re in the prefab editor however you can select it if its placed in the world.