Name: MakeSpectator(InAgent:agent)<transacts><decides>void
Description / Details: *Makes InAgent A Spectator, Fails if not Agent.GetFortCharacter[].IsActive[]
, Agent.IsSpectator[]
or not player[Agent].IsActive[]
Command Type: Action
Name: ReleaseSpectator(InAgent:agent)<transacts><decides>void
Description / Details : Release Test Player, or Player From Spectating State If Agent Is Test Player or not player[Agent].IsActive[]
Command Type: Action