We’re looking to better understand which debug commands Fortnite UEFN & Creative creators would most like to see added.
How to participate:
Take a look first (or ctrl + F and search) and Like suggestions you agree with instead of reposting them to keep the feedback as clear and concise as possible.
Post only one debug command suggestion per reply in the thread.
Multiple, individual suggestions are welcome, just please keep them separate.
Debug commands are either simple actions or limited to 1 parameter.
Please use this response format:
Name: A display name
Description: A description for users
Command type: Action or Parameter
Label: String for action types
Range: For float parameter types
Values: For enumeration types
Implementation details: Full description of what happens when the command is used.
A couple important notes:
We’ll use the feedback to show the team what creators are most interested in—but please note, this isn’t a guarantee of what may be added or when.
Please do your best to follow the guidelines above and keep suggestions clear, respectful so the team can get the best idea of what you wish for.
Thanks for helping shape the future of UEFN and Fortnite Creative! Looking forward to seeing what you all want most!
A command that allows creators to open the creative inventory during a game so they can spawn in any item/weapon,
This would remove the need to drop them before the game starts.
Name: Spawn Items
Description: Opens a full list of items and allows the creator to spawn them in.
Command type: Action.
Implementation: Opens a list of items and allows the creator to spawn them in during a game.
It would be great to be able to create these commands yourself with custom code instructions (ex. give custom currency, teleport player, spectate, etc) from verse and it will appears in “DEBUG COMMANDS”
Name: Team Switcher
Description: Ability to switch teams whilst in game
Command type: Action
Implementation: Able to switch to another team 1-(however many there are)
Name: Toggle Fly
Description: Ability to enable flight in game (with ability to phase/no-clip option too)
Command type: Action
Implementation: Toggle flight on or off
Name: Item Designer
Description: Customize your own Items and Weapons.
What this does: Allows people to edit the name of weapons, change the rarity of them, edit how much health a healing item can heal, how much damage a weapon can deal, etc.
icon (made it myself):
A Debug feature during public game as “Owner Island” Gameplay Creative Mode in gameplay.
• Creative Fly Mode
• Creaive Phone in gameplays on public & playtests
• Changing Phase mode No- Clip
• Inventory from Creative in gameplay
Note: In Public Games is restricticed to adding Devices, that will breaks the game. Only weapons and items is available to spawn in.
• Tracking bugs in gameplays to fixing stuff like objects positions changes or developers barrier not devices barrieres.
• Test player Force spawn on that position where the player facing in the Camera to give the owner a debug command overview to see what the players current activity what any issues cost to make it.
These thing are helpfull to have advanced debuggers in gameplay as Island owner to improving the gameplay and the map himself.
• Players can reporting the owner to as a option to send that the report to the employees for creative & uefn for reason; Abusing, Betrays, Advantages if the player Interacting the owner to give exclusive weapons what is not Intendant in the finally game.
• Debugger command to send or summe a player back to spawn if the player getting out of bounce or finding glitches, bugs, xp glitches. (The owner debugger is for looking each player activity behavior who active or Interacting game devices)
A command that allows creators to remotely activate a trigger with parameter for the name of the trigger
This would remove the need to manually wait for the event to activate a trigger or go to the location to shoot or jump on the trigger in order to find the outcome, saving time and making testing more efficient.
Name: Trigger(TriggerName)(NUMTIMES)(COOLDOWN_Between_each_trigger)(EnableOrDisableAfterTriggerCountComplete) these are possible arguments.
Description: Skips the current round to the specified round number.
Command type: Parameter
Range: Next Round Number - Max Rounds Number
Implementation details: The current round will end and the specified round number will begin. The range should be dynamically clamped between Current Round + 1 for min and Max Rounds from island settings for Max.
Name:MakeSpectator(InAgent:agent)<transacts><decides>void Description / Details: *Makes InAgent A Spectator, Fails if not Agent.GetFortCharacter[].IsActive[], Agent.IsSpectator[] or not player[Agent].IsActive[] Command Type:Action
Name:ReleaseSpectator(InAgent:agent)<transacts><decides>void Description / Details :Release Test Player, or Player From Spectating State If Agent Is Test Player or not player[Agent].IsActive[] Command Type:Action
Range: This would be a reflected and statically fixed value, which the reflected command consumes
Values: N/A
Implementation details: Provide a way to specify a custom command name, potentially as a data asset. The asset will then reflect into verse digest as a statically fixed and comparable command. Provide a way to listen / subscribe to custom commands. It will be the users responsibility to listen for this command in the place where they need it. This behavior will allow users to define fully custom commands that are not bound to concrete and Epic curated logic. Instead it will only send a signal to the user’s code base where they can execute any kind of custom verse logic (e.g. destroy all vehicles at once). The command name would be reflected from the data asset, as well as any related parameter range (if applicable).