Fortnite Crashing on launch

Hi, Fortnite was working fine for me for a few days, however yesterday I tried to launch it and it simply crashed on launch after the first splash screen. I have tried so many different options to try to fix this, but nothing has worked. Here are my log files if it helps: Log file open, 10/14/17 11:46:51
LogGameplayTags:Display: FGameplayTagNativeAdder::FGameplayTagNativeAdder
LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(-1036084172) SRandInit(-1036084172).
LogTaskGraph: Started task graph with 4 named threads and 6 total threads with 1 sets of task threads.
LogInit: Using libcurl 7.47.1
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.0.2g
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogInit: Build: ++Fortnite+Release-Cert-CL-3690881
LogInit: Engine Version: 4.16.0-3690881+++Fortnite+Release-Cert
LogInit: Compatible Engine Version: 4.16.0-3690881+++Fortnite+Release-Cert
LogInit: Net CL: 3603940
LogInit: Compiled (64-bit): Oct 11 2017 15:23:17
LogInit: Compiled with Visual C++: 19.00.24215.01
LogInit: Build Configuration: Shipping
LogInit: Branch Name: ++Fortnite+Release-Cert
LogInit: Command line: -frombe -frombe
LogInit: Base directory: C:/Program Files/Epic Games/Fortnite/FortniteGame/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 2097152 objects, including 1 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogStreaming:Display: Async Loading initialized: New Async IO: true, Event Driven Loader: true, Async Loading Thread: false
LogInit: Object subsystem initialized
LogFortMemory: AppInit - CPU:171.38MB (Peak: 171.38MB)
[2017.10.14-15.46.51:658][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsClient]
[2017.10.14-15.46.51:672][ 0]LogInit: Computer: DESKTOP-RRNA8OE
[2017.10.14-15.46.51:672][ 0]LogInit: User: kaarg
[2017.10.14-15.46.51:672][ 0]LogInit: CPU Page size=4096, Cores=3
[2017.10.14-15.46.51:672][ 0]LogInit: High frequency timer resolution =3.433871 MHz
[2017.10.14-15.46.51:672][ 0]LogMemory: Memory total: Physical=8.0GB (8GB approx)
[2017.10.14-15.46.51:672][ 0]LogMemory: Platform Memory Stats for WindowsClient
[2017.10.14-15.46.51:672][ 0]LogMemory: Process Physical Memory: 172.47 MB used, 172.47 MB peak
[2017.10.14-15.46.51:672][ 0]LogMemory: Process Virtual Memory: 184.55 MB used, 184.55 MB peak
[2017.10.14-15.46.51:672][ 0]LogMemory: Physical Memory: 4214.13 MB used, 3944.55 MB free, 8158.68 MB total
[2017.10.14-15.46.51:672][ 0]LogMemory: Virtual Memory: 404.33 MB used, 3944.55 MB free, 134217728.00 MB total
[2017.10.14-15.46.52:943][ 0]LogTextLocalizationManager: No specific translations for (‘en-US’) exist, so (‘en’) translations will be used.
[2017.10.14-15.46.53:940][ 0]LogD3D11RHI: D3D11 adapters:
[2017.10.14-15.46.55:128][ 0]LogD3D11RHI: 0. ‘NVIDIA GeForce GTX 1050 Ti’ (Feature Level 11_0)
[2017.10.14-15.46.55:128][ 0]LogD3D11RHI: 4016/0/4079 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
[2017.10.14-15.46.55:198][ 0]LogD3D11RHI: 1. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
[2017.10.14-15.46.55:198][ 0]LogD3D11RHI: 0/0/4079 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2017.10.14-15.46.55:198][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2017.10.14-15.46.55:208][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2017.10.14-15.46.55:208][ 0]LogD3D11RHI: GPU DeviceId: 0x1c82 (for the marketing name, search the web for “GPU Device Id”)
[2017.10.14-15.46.55:208][ 0]LogWindows: EnumDisplayDevices:
[2017.10.14-15.46.55:208][ 0]LogWindows: 0. ‘NVIDIA GeForce GTX 1050 Ti’ (P:1 D:1)
[2017.10.14-15.46.55:209][ 0]LogWindows: 1. ‘NVIDIA GeForce GTX 1050 Ti’ (P:0 D:0)
[2017.10.14-15.46.55:209][ 0]LogWindows: 2. ‘NVIDIA GeForce GTX 1050 Ti’ (P:0 D:0)
[2017.10.14-15.46.55:209][ 0]LogWindows: 3. ‘NVIDIA GeForce GTX 1050 Ti’ (P:0 D:0)
[2017.10.14-15.46.55:210][ 0]LogWindows: DebugString: FoundDriverCount:4
[2017.10.14-15.46.55:210][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 1050 Ti
[2017.10.14-15.46.55:210][ 0]LogD3D11RHI: Driver Version: 384.94 (internal:22.21.13.8494, unified:384.94)
[2017.10.14-15.46.55:210][ 0]LogD3D11RHI: Driver Date: 7-18-2017
[2017.10.14-15.46.55:210][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)

<RuntimeProperties>
	<CrashVersion>3</CrashVersion>
	<CrashGUID>UE4CC-Windows-573FC91B43E7ACDCE5568196B5255AA9_0000</CrashGUID>
	<ProcessId>2056</ProcessId>
	<IsInternalBuild>false</IsInternalBuild>
	<IsPerforceBuild>false</IsPerforceBuild>
	<IsSourceDistribution>false</IsSourceDistribution>
	<IsEnsure>false</IsEnsure>
	<IsAssert>false</IsAssert>
	<CrashType>Crash</CrashType>
	<SecondsSinceStart>0</SecondsSinceStart>
	<GameName>UE4-FortniteGame</GameName>
	<ExecutableName>FortniteClient-Win64-Shipping</ExecutableName>
	<BuildConfiguration>Shipping</BuildConfiguration>
	<GameSessionID />
	<PlatformName>WindowsClient</PlatformName>
	<PlatformNameIni>Windows</PlatformNameIni>
	<EngineMode>Game</EngineMode>
	<EngineModeEx>Unset</EngineModeEx>
	<DeploymentName>Fortnite</DeploymentName>
	<EngineVersion>4.16.0-3690881+++Fortnite+Release-Cert</EngineVersion>
	<CommandLine>-frombe -frombe</CommandLine>
	<LanguageLCID>1033</LanguageLCID>
	<AppDefaultLocale>en_US</AppDefaultLocale>
	<BuildVersion>++Fortnite+Release-Cert-CL-3690881</BuildVersion>
	<IsUE4Release>true</IsUE4Release>
	<UserName>kaarg</UserName>
	<BaseDir>C:/Program Files/Epic Games/Fortnite/FortniteGame/Binaries/Win64/</BaseDir>
	<RootDir>C:/Program Files/Epic Games/Fortnite/</RootDir>
	<MachineId>B0AB92C64A4F9724483419AE90724ACF</MachineId>
	<LoginId>b0ab92c64a4f9724483419ae90724acf</LoginId>
	<EpicAccountId>c4609f65db2f4fd5801442bc9a07cbdf</EpicAccountId>
	<CallStack />
	<SourceContext />
	<UserDescription />
	<UserActivityHint />
	<ErrorMessage />
	<CrashDumpMode>0</CrashDumpMode>
	<CrashReporterMessage />
	<Misc.NumberOfCores>3</Misc.NumberOfCores>
	<Misc.NumberOfCoresIncludingHyperthreads>6</Misc.NumberOfCoresIncludingHyperthreads>
	<Misc.Is64bitOperatingSystem>1</Misc.Is64bitOperatingSystem>
	<Misc.CPUVendor>AuthenticAMD</Misc.CPUVendor>
	<Misc.CPUBrand>AMD FX(tm)-6300 Six-Core Processor</Misc.CPUBrand>
	<Misc.PrimaryGPUBrand>NVIDIA GeForce GTX 1050 Ti</Misc.PrimaryGPUBrand>
	<Misc.OSVersionMajor>Windows 10</Misc.OSVersionMajor>
	<Misc.OSVersionMinor />
	<GameStateName />
	<MemoryStats.TotalPhysical>8554995712</MemoryStats.TotalPhysical>
	<MemoryStats.TotalVirtual>140737488224256</MemoryStats.TotalVirtual>
	<MemoryStats.PageSize>4096</MemoryStats.PageSize>
	<MemoryStats.TotalPhysicalGB>8</MemoryStats.TotalPhysicalGB>
	<MemoryStats.AvailablePhysical>0</MemoryStats.AvailablePhysical>
	<MemoryStats.AvailableVirtual>0</MemoryStats.AvailableVirtual>
	<MemoryStats.UsedPhysical>0</MemoryStats.UsedPhysical>
	<MemoryStats.PeakUsedPhysical>0</MemoryStats.PeakUsedPhysical>
	<MemoryStats.UsedVirtual>0</MemoryStats.UsedVirtual>
	<MemoryStats.PeakUsedVirtual>0</MemoryStats.PeakUsedVirtual>
	<MemoryStats.bIsOOM>0</MemoryStats.bIsOOM>
	<MemoryStats.OOMAllocationSize>0</MemoryStats.OOMAllocationSize>
	<MemoryStats.OOMAllocationAlignment>0</MemoryStats.OOMAllocationAlignment>
	<TimeOfCrash>636435928171690000</TimeOfCrash>
	<bAllowToBeContacted>1</bAllowToBeContacted>
	<PlatformFullName>Win64 [Windows 10  64b]</PlatformFullName>
	<CrashReportClientVersion>1.0</CrashReportClientVersion>
</RuntimeProperties>
<PlatformProperties>
	<PlatformIsRunningWindows>1</PlatformIsRunningWindows>
	<PlatformCallbackResult>0</PlatformCallbackResult>
</PlatformProperties>

Hello,

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