when i start Epic Launcher then start the fortnite game it crashes , i have attached the files of crash to this post
here is the log :-
Log file open, 07/01/18 15:17:33
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remaing pending
LogPakFile: Display: Found Pak file …/…/…/FortniteGame/Content/Paks/pakchunk1-WindowsClient.pak attempting to mount.
LogPakFile: Display: Mounting pak file …/…/…/FortniteGame/Content/Paks/pakchunk1-WindowsClient.pak.
LogPakFile: Display: Found Pak file …/…/…/FortniteGame/Content/Paks/pakchunk0_s4-WindowsClient.pak attempting to mount.
LogPakFile: Display: Mounting pak file …/…/…/FortniteGame/Content/Paks/pakchunk0_s4-WindowsClient.pak.
LogPakFile: Display: Found Pak file …/…/…/FortniteGame/Content/Paks/pakchunk0_s3-WindowsClient.pak attempting to mount.
LogPakFile: Display: Mounting pak file …/…/…/FortniteGame/Content/Paks/pakchunk0_s3-WindowsClient.pak.
LogPakFile: Display: Found Pak file …/…/…/FortniteGame/Content/Paks/pakchunk0_s2-WindowsClient.pak attempting to mount.
LogPakFile: Display: Mounting pak file …/…/…/FortniteGame/Content/Paks/pakchunk0_s2-WindowsClient.pak.
LogPakFile: Display: Found Pak file …/…/…/FortniteGame/Content/Paks/pakchunk0_s1-WindowsClient.pak attempting to mount.
LogPakFile: Display: Mounting pak file …/…/…/FortniteGame/Content/Paks/pakchunk0_s1-WindowsClient.pak.
LogPakFile: Display: Found Pak file …/…/…/FortniteGame/Content/Paks/pakchunk0-WindowsClient.pak attempting to mount.
LogPakFile: Display: Mounting pak file …/…/…/FortniteGame/Content/Paks/pakchunk0-WindowsClient.pak.
LogPakFile: Display: Found Pak file …/…/…/FortniteGame/Content/Paks/FortniteGame-WindowsClient.pak attempting to mount.
LogPakFile: Display: Mounting pak file …/…/…/FortniteGame/Content/Paks/FortniteGame-WindowsClient.pak.
LogPlatformFile: Not using cached read wrapper
LogInit: RandInit(-467658650) SRandInit(-467658650).
LogTaskGraph: Started task graph with 4 named threads and 10 total threads with 3 sets of task threads.
LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
LogICUInternationalization: Display: ICU TimeZone Detection - Raw Offset: +2:00, Platform Override: ‘’
LogPluginManager: Mounting plugin AESHandlerComponent
LogPluginManager: Mounting plugin PlatformCrypto
LogPluginManager: Mounting plugin BlueprintContext
LogPluginManager: Mounting plugin CommonUI
LogPluginManager: Mounting plugin DiscordRPC
LogPluginManager: Mounting plugin FortniteEarlyStartupPatcher
LogPluginManager: Found config from plugin[FortniteEarlyStartupPatcher] C:/Users/akram.mokhtar/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Engine.ini
LogPluginManager: Found config from plugin[FortniteEarlyStartupPatcher] C:/Users/akram.mokhtar/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Game.ini
LogPluginManager: Mounting plugin EpicCMS
LogPluginManager: Mounting plugin EpicCMSUIFramework
LogPluginManager: Mounting plugin OnlineFramework
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin OnlineSubsystemMcp
LogPluginManager: Mounting plugin GameplayAbilities
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin ImmediatePhysics
LogPluginManager: Mounting plugin LogitechLED
LogPluginManager: Mounting plugin NetUI
LogPluginManager: Mounting plugin NVIDIAGfeSDK
LogPluginManager: Mounting plugin OnlineSubsystemLiveServer
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemPS4Server
LogPluginManager: Mounting plugin OnlineSubsystemTwitch
LogPluginManager: Mounting plugin Oodle
LogPluginManager: Mounting plugin PurchaseFlow
LogPluginManager: Mounting plugin RazerChroma
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin SIP
LogPluginManager: Mounting plugin Social
LogPluginManager: Mounting plugin SubtitlesWidgets
LogPluginManager: Mounting plugin SubtitlesWidgetsEditor
LogPluginManager: Mounting plugin UACBase
LogPluginManager: Mounting plugin WinDualShock
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin RemoteSession
LogPluginManager: Mounting plugin EpicGameplayStats
LogPluginManager: Mounting plugin OnlineGameplayFramework
LogPluginManager: Mounting plugin HTTPChunkInstaller
LogPluginManager: Mounting plugin Vivox
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin LinearTimecode
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin AndroidPermission
LogStreaming: Display: Took 0.140s to configure plugins.
LogInit: Using libcurl 7.55.1-DEV
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.0.2h
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogTemp: Using NVIDIAGfeSDKPlugin version 1.0.0
LogInit: Build: ++Fortnite+Release-4.5-CL-4166199
LogInit: Engine Version: 4.20.0-4166199+++Fortnite+Release-4.5
LogInit: Compatible Engine Version: 4.20.0-4166025+++Fortnite+Release-4.5
LogInit: Net CL: 4148992
LogInit: OS: Windows 8 (), CPU: Intel(R) Core™ i5-7200U CPU @ 2.50GHz, GPU: Intel(R) HD Graphics 620
LogInit: Compiled (64-bit): Jun 27 2018 13:51:26
LogInit: Compiled with Visual C++: 19.00.24215.01
LogInit: Build Configuration: Shipping
LogInit: Branch Name: ++Fortnite+Release-4.5
LogInit: Filtered Command Line: -noeac -frombe
LogInit: Base Directory: D:/G/Epic Games/Fortnite/FortniteGame/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogStreaming: Display: Took 0.000s to delete old logs.
LogInit: Presizing for max 2097152 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogStreaming: Display: Async Loading initialized: Event Driven Loader: false, Async Loading Thread: true, Async Post Load: true
LogInit: Object subsystem initialized
LogFortMemory: AppInit - CPU:314.37MB (Peak: 314.37MB)
LogConfig: Setting CVar [[Fort.AthenaReplayBrowserDisplayFileName:1]]
LogConfig: Setting CVar [[Fort.AutomaticClientReplayRecordingLimit:1]]
[2018.07.01-13.17.34:285][ 0]LogConfig: Setting CVar [[Fort.AthenaReplayBrowserDisplayFileName:1]]
[2018.07.01-13.17.34:285][ 0]LogConfig: Setting CVar [[Fort.AutomaticClientReplayRecordingLimit:1]]
[2018.07.01-13.17.34:285][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/akram.mokhtar/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Engine.ini]
[2018.07.01-13.17.34:285][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/akram.mokhtar/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Engine.ini]
[2018.07.01-13.17.34:285][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/akram.mokhtar/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Engine.ini]
[2018.07.01-13.17.34:285][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/akram.mokhtar/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Engine.ini]
[2018.07.01-13.17.34:285][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/akram.mokhtar/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Engine.ini]
[2018.07.01-13.17.34:359][ 0]LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
[2018.07.01-13.17.34:359][ 0]LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
[2018.07.01-13.17.34:359][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/akram.mokhtar/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
[2018.07.01-13.17.34:359][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/akram.mokhtar/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
[2018.07.01-13.17.34:359][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/akram.mokhtar/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
[2018.07.01-13.17.34:359][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/akram.mokhtar/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
[2018.07.01-13.17.34:360][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/akram.mokhtar/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
[2018.07.01-13.17.34:360][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/akram.mokhtar/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
[2018.07.01-13.17.34:360][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/akram.mokhtar/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
[2018.07.01-13.17.34:360][ 0]LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
[2018.07.01-13.17.34:360][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsClient]
[2018.07.01-13.17.34:362][ 0]LogConfig: Setting CVar [[dp.AllowScalabilityGroupsToChangeAtRuntime:1]]
[2018.07.01-13.17.34:362][ 0]LogHAL: Display: Platform has ~ 8 GB [8485310464 / 8589934592 / 8], which maps to Default [LargestMinGB=0, LargerMinGB=0, DefaultMinGB=0, SmallerMinGB=0, SmallestMinGB=0)
[2018.07.01-13.17.34:362][ 0]LogConfig: Setting CVar [[au.DisableEnvelopeFollowing:1]]
[2018.07.01-13.17.34:362][ 0]LogInit: Going up to parent DeviceProfile [Windows]
[2018.07.01-13.17.34:362][ 0]LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
[2018.07.01-13.17.34:362][ 0]LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
[2018.07.01-13.17.34:362][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@0] File [C:/Users/akram.mokhtar/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
[2018.07.01-13.17.34:362][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@0] File [C:/Users/akram.mokhtar/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
[2018.07.01-13.17.34:362][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@0] File [C:/Users/akram.mokhtar/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
[2018.07.01-13.17.34:362][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@0] File [C:/Users/akram.mokhtar/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
[2018.07.01-13.17.34:362][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@0] File [C:/Users/akram.mokhtar/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
[2018.07.01-13.17.34:362][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@0] File [C:/Users/akram.mokhtar/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
[2018.07.01-13.17.34:362][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@0] File [C:/Users/akram.mokhtar/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
[2018.07.01-13.17.34:362][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/akram.mokhtar/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Engine.ini]
[2018.07.01-13.17.34:362][ 0]LogConfig: Setting CVar [[dp.AllowScalabilityGroupsToChangeAtRuntime:1]]
[2018.07.01-13.17.34:362][ 0]LogInit: Computer: AKRAM-LAPTOP
[2018.07.01-13.17.34:362][ 0]LogInit: User: akrammokhtar
[2018.07.01-13.17.34:362][ 0]LogInit: CPU Page size=4096, Cores=2
[2018.07.01-13.17.34:362][ 0]LogInit: High frequency timer resolution =2.648436 MHz
[2018.07.01-13.17.34:362][ 0]LogMemory: Memory total: Physical=7.9GB (8GB approx)
[2018.07.01-13.17.34:362][ 0]LogMemory: Platform Memory Stats for WindowsClient
[2018.07.01-13.17.34:362][ 0]LogMemory: Process Physical Memory: 315.01 MB used, 315.01 MB peak
[2018.07.01-13.17.34:362][ 0]LogMemory: Process Virtual Memory: 367.61 MB used, 367.61 MB peak
[2018.07.01-13.17.34:362][ 0]LogMemory: Physical Memory: 5345.33 MB used, 2746.89 MB free, 8092.22 MB total
[2018.07.01-13.17.34:362][ 0]LogMemory: Virtual Memory: 4618.92 MB used, 2746.89 MB free, 134217728.00 MB total
[2018.07.01-13.17.35:650][ 0]LogInit: Using OS detected language (en-US).
[2018.07.01-13.17.35:650][ 0]LogInit: Using OS detected locale (en-US).
[2018.07.01-13.17.35:650][ 0]LogPaths: Warning: No paths for game localization data were specifed in the game configuration.
[2018.07.01-13.17.35:663][ 0]LogTextLocalizationManager: No specific localization for ‘en-US’ exists, so the ‘en’ localization will be used.
[2018.07.01-13.17.35:711][ 0]LogTextLocalizationResource: LocRes ‘D:/G/Epic Games/Fortnite/FortniteGame/Plugins/OnlineGameplayFramework/Content/Localization/OnlineGameplayFramework/en/OnlineGameplayFramework.locres’ failed the magic number check! Assuming this is a legacy resource (please re-generate your localization resources!)
[2018.07.01-13.17.35:714][ 0]LogStreaming: Display: Took 0.064s to InitEngineTextLocalization.
[2018.07.01-13.17.35:714][ 0]LogInit: Setting process to per monitor DPI aware
[2018.07.01-13.17.36:550][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
[2018.07.01-13.17.36:550][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2018.07.01-13.17.36:892][ 0]LogD3D11RHI: D3D11 adapters:
[2018.07.01-13.17.38:110][ 0]LogD3D11RHI: 0. ‘NVIDIA GeForce 920MX’ ( Level 11_0)
[2018.07.01-13.17.38:110][ 0]LogD3D11RHI: 2010/0/4046 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
[2018.07.01-13.17.40:255][ 0]LogD3D11RHI: 1. ‘Intel(R) HD Graphics 620’ ( Level 11_0)
[2018.07.01-13.17.40:255][ 0]LogD3D11RHI: 128/0/4046 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x8086
[2018.07.01-13.17.41:129][ 0]LogD3D11RHI: 2. ‘Microsoft Basic Render Driver’ ( Level 11_0)
[2018.07.01-13.17.41:129][ 0]LogD3D11RHI: 0/0/4046 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2018.07.01-13.17.41:129][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2018.07.01-13.17.41:167][ 0]LogStreaming: Display: Suspending async loading (1)
[2018.07.01-13.17.41:191][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2018.07.01-13.17.41:191][ 0]LogD3D11RHI: GPU DeviceId: 0x134f (for the marketing name, search the web for “GPU Device Id”)
[2018.07.01-13.17.41:191][ 0]LogWindows: EnumDisplayDevices:
[2018.07.01-13.17.41:191][ 0]LogWindows: 0. ‘Intel(R) HD Graphics 620’ (P:1 D:1)
[2018.07.01-13.17.41:191][ 0]LogWindows: 1. ‘Intel(R) HD Graphics 620’ (P:0 D:0)
[2018.07.01-13.17.41:192][ 0]LogWindows: 2. ‘Intel(R) HD Graphics 620’ (P:0 D:0)
[2018.07.01-13.17.41:192][ 0]LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter FoundDriverCount:0
[2018.07.01-13.17.41:192][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce 920MX
[2018.07.01-13.17.41:192][ 0]LogD3D11RHI: Driver Version: Unknown (internal:Unknown, unified:Unknown)
[2018.07.01-13.17.41:192][ 0]LogD3D11RHI: Driver Date: Unknown
[2018.07.01-13.17.41:894][ 0]LogD3D11RHI: Async texture creation enabled
[2018.07.01-13.17.41:912][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
[2018.07.01-13.17.41:913][ 0]LogStreaming: Display: Resuming async loading (0)
[2018.07.01-13.17.41:913][ 0]LogShaderLibrary: Display: Using …/…/…/FortniteGame/Content/ShaderArchive-Global-PCD3D_SM5.ushaderbytecode for material shader code. Total 1210 unique shaders.
[2018.07.01-13.17.41:914][ 0]LogShaderLibrary: Display: Cooked Context: Using Shared Shader Library Global
[2018.07.01-13.17.41:914][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: FortniteEarlyStartupPatcher and no native library supported.
[2018.07.01-13.17.41:914][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: FortniteEarlyStartupPatcher_SC and no native library supported.
[2018.07.01-13.17.41:914][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: FortniteEarlyStartupPatcher and no native library supported.
[2018.07.01-13.17.41:914][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: FortniteEarlyStartupPatcher_SC and no native library supported.
[2018.07.01-13.17.41:914][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: NetUI and no native library supported.
[2018.07.01-13.17.41:914][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: NetUI_SC and no native library supported.
[2018.07.01-13.17.41:914][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: NetUI and no native library supported.
[2018.07.01-13.17.41:914][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: NetUI_SC and no native library supported.
[2018.07.01-13.17.41:914][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Social and no native library supported.
[2018.07.01-13.17.41:915][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Social_SC and no native library supported.
[2018.07.01-13.17.41:915][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Social and no native library supported.
[2018.07.01-13.17.41:915][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Social_SC and no native library supported.
[2018.07.01-13.17.41:915][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SubtitlesWidgetsEditor and no native library supported.
[2018.07.01-13.17.41:915][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SubtitlesWidgetsEditor_SC and no native library supported.
[2018.07.01-13.17.41:915][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SubtitlesWidgetsEditor and no native library supported.
[2018.07.01-13.17.41:915][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SubtitlesWidgetsEditor_SC and no native library supported.
[2018.07.01-13.17.41:915][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: RemoteSession and no native library supported.
[2018.07.01-13.17.41:915][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: RemoteSession_SC and no native library supported.
[2018.07.01-13.17.41:915][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: RemoteSession and no native library supported.
[2018.07.01-13.17.41:915][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: RemoteSession_SC and no native library supported.
[2018.07.01-13.17.41:916][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys and no native library supported.
[2018.07.01-13.17.41:916][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys_SC and no native library supported.
[2018.07.01-13.17.41:916][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys and no native library supported.
[2018.07.01-13.17.41:916][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys_SC and no native library supported.
[2018.07.01-13.17.41:916][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent and no native library supported.
[2018.07.01-13.17.41:916][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent_SC and no native library supported.
[2018.07.01-13.17.41:916][ 0]LogShaderLibrarlink texty: Display: Failed to load Shared Shader Library: DatasmithContent and no native library supported.
[2018.07.01-13.17.41:916][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent_SC and no native library supported.
[2018.07.01-13.17.41:916][ 0]LogRHI: Display: Failed to open default shader pipeline cache for FortniteGame using shader platform 0.