FortCharacter.Damage() seems to be unperformant

do you get higher times for higher damage?

these were my observations :

Damage 1.0 = VerseProfile: KillingPlayerProfile 0.621800 ms

Damage 100.0 = VerseProfile: KillingPlayerProfile 1.062700 ms

Damage 200.0 = VerseProfile: KillingPlayerProfile 4.602000 ms

however, 1 millisecond is 1/1000th of a second, is half a millisecond or even 4 milliseconds really too long?

i’m new to gamedev, what are your expectations for the Damage() call?