do you get higher times for higher damage?
these were my observations :
Damage 1.0 = VerseProfile: KillingPlayerProfile 0.621800 ms
Damage 100.0 = VerseProfile: KillingPlayerProfile 1.062700 ms
Damage 200.0 = VerseProfile: KillingPlayerProfile 4.602000 ms
however, 1 millisecond is 1/1000th of a second, is half a millisecond or even 4 milliseconds really too long?
i’m new to gamedev, what are your expectations for the Damage() call?