fort_chararter.GetViewRotation() always returns a constant value

I can confirm, This is a really big issue.

I’m using GetViewRotation to determine where the player is looking so they can interact with objects. Normally, when I take the forward vector and multiply it by 3000, it correctly draws a line toward the player’s view direction.

However, as soon as I enable physics in the project settings, GetViewRotation stops updating. The forward vector always points in the same fixed direction, and when I print the values, they stay constant—even if the player is spinning around.

This makes it impossible to use physics without breaking view-based interactions, and I know all the other creators are running into the same problem.