Update 30/11/2017 NZST
Hi all just a quick update - have had a really good response so far but still very keen to here from anyone with design experience.
Project Title**: **Darkblade (working title until we come up with something better)
**Description: **A 3rd person action adventure game inspired by titles such as Maximo Ghosts to Glory but with a few RPG-lite elements.
- Exciting melee combat - double jumps, smash attacks and a basic combat system
- Multiple objectives per level - which can be tackled in any order
- Grimdark setting - I have developed a very cool (in my humble opinion) backstory that I’ll share with anyone interested
Am targeting PC and looking at also maybe Switch, as I have bought one and they are amazing.
I have been developing Darkblade in my spare time (have a full time job) for about a year now but have spent 2 years prior to that prototyping and learning UE4. My UE4 launcher is a graveyard of half finished prototypes but this one I really liked.
The game is currently in pre-alpha state and a small video can be seen here: - YouTube
Its all temp assets from the UE4 marketplace at the moment and the quest system is a stripped down version of a Youtube tutorial but hopefully gives you an idea of what the game is about. The game is not open world (lone wolf dev to date!) but I am quite ambitious in terms of building decent sized levels with good content.
I should also mention I’ve built a lot of the core systems already - but would be keen for someone with more experience to refine/improve them. Naturally I have not documented how I did anything, but the blueprints are well commented and I have worked within the framework UE4 is designed for.
RJD Games Limited trading as Weregild Games. Registered small company based in NZ of which I am the only Director. Because of this people joining the crew would participate under a joint venture agreement with a profit share. If you were local (anywhere in NZ) and we got on amazingly well shares in the company may also be an option and we can work on future projects together. Due to these requirements only people of working age need apply please and there will be some documentation that needs signing etc.
RJD Games is part of the Microsoft Bizspark programme, so I have much of the “infrastructure” required to support this venture already in place. I was using Perforce in Azure for the version control but open to ideas around this.
Rich Evans (Project Creator)
Project Manager, Scripting (blueprint but can code in C++ when required) & Design - 3 years experience with UE4, a mixture of self taught and Udemy. I work in corporate IT but many moons ago worked for a small game development studio in the UK (Gameplay Studios, creators of Pocket Soccer for the Gameboy Advance - wow I feel old). My day job means I’m comfortable working with and leading small, medium and large teams.
I usually put in a minimum of ten hours a week but am looking to ramp this up in the new year to somewhere around 20.
**Previous Work: **This will be my first project in UE4 but I did work many moons ago on a Gameboy Advance soccer game and a few Java applet sports games.
**Talent Required: **I don’t want to list job titles, instead here is a list of things we would need to do to bring this game properly to life! Maybe you can only do one of these, maybe more!
- Characters and level art (3D)
- UI art and/or design (I will provide stock assets if required)
- Combat design/improvement
- General help with coding/scripting - I have built a lot of the core functionality already
- Tech support, setting up version control and that kind of thing
- Social media/marketing
If you have any other skills you can bring to the party drop me a line, cant hurt.
Initial contact via email please, we can Skype or meet up if local to Wellington NZ (will cost you a coffee, or probably not actually, I’ll buy the coffee).
Look forward to hearing from anyone interested in this and please do not hesitate to email me with any questions.