Forking Unreal Engine for my organization

Hi,
I have a problem related to forking UnrealEngine and its access rights.

When I fork UnrealEngine under my personal account, say github.com/balikamca/UnrealEngine, other epic connected github users have access to this repository as expected. This behaviour is written in everywhere, when you fork UE, it will be a private repository but any epic members can see it, same as EpicGames/UnrealEngine repository.

However, when I fork the UnrealEngine repository for my organization under my organization, say myorganization/UnrealEngine, other epic member’s cant see the repository instead they receive a 404 members. I think for the license complience, the fork should be available to every epic community members on github.

I test this behaviour with my 2 different github accounts, both of which are connected to epic community on github. When I fork UnrealEngine with my accout A under my organization, I can’t access it from my account B. However, I can access it if I fork it under my user instead of the organization.

So, what should be done in order to make the forked repository to be accessible to members of epic community of github under my organization? Which organization settings should I change? Is there a ‘connect organization to epic community’ option somewhere?

Thanks