MANA – Modular Attribute System (Multiplayer + UI)
Build robust, network-ready gameplay systems with a fully modular attribute framework designed for health, stamina, mana, and beyond.
MANA (Modular Attribute Network Architecture) is a plug-and-play attribute system built with scalability and multiplayer in mind. Featuring event-driven updates, replicated values, and dynamic UI integration, it allows developers to quickly implement responsive and extensible stat systems across FPS, RPG, survival, and multiplayer experiences.
Designed using a component-based architecture, MANA cleanly separates gameplay logic from UI, enabling seamless integration into any Unreal Engine project without requiring custom character bases or heavy refactoring.
Includes Example Setup
| Example Character Setup
| World-Space Health Bars (AI & Players)
| HUD Attribute Container (Dynamic UI)
Documentation
| Setup Guide
| Integration Examples
| Multiplayer Implementation Notes
Features -
| Fully Modular Attribute System (Health, Stamina, Mana, Custom Attributes)
| Multiplayer Ready (Server Authoritative + RepNotify + Event Dispatchers)
| Plug & Play Blueprint Components (No custom character class required)
| Dynamic UI System (Auto-generated Attribute Bars)
| World-Space Attribute Bars (Perfect for AI & Multiplayer)
| Lagging “Damage Catch-Up” Bar System (AAA-style feedback)
| Supports Multiple Attributes per Actor (Stackable Components)
| Data-Driven Design (Easily extend and customize attributes)
| Clean Separation of Logic & UI (Component + Widget architecture)
| Optimized Event-Driven Updates (No Tick required)
| Easily Integrates Into Existing Projects
| Built for Unreal Engine 5 (Lumen & Nanite Compatible Projects)
Use Cases
| FPS Health / Damage Systems
| RPG Stats (Health, Mana, Stamina)
| Survival Mechanics (Hunger, Thirst, Energy)
| Multiplayer Player & AI Health Bars
| Boss Health Systems
| Any Float-Based Attribute System
Contact & Support
If you encounter any issues or have questions, feel free to reach out:
Discord: Click Here
Follow for Updates
Stay tuned for new systems and updates from Forge Tek Studios
Tags
Unreal Engine, Attribute System, Health System, Multiplayer, Replication, UI System, HUD, Health Bar, Stamina, Mana, RPG System, FPS Framework, Modular System, Blueprint System, Game Systems, Plugin, RepNotify, Event Driven, World Space UI, AI Health Bar, Player Stats, Gameplay Framework, Networked, Scalable, Plug and Play, Game Development, Unreal Blueprint, Component System, Dynamic UI, Game Ready