www.atomicreign.com (Work in progress)
We’re fully aware that creating a MMO is a massive undertaking. We’ve created a plan as to how we’re going to accomplish this, even if the multiplayer part turns out to be infeasable or unrealistic, we still have ideas that would make for a really fun to play game. Working with us won’t mean payment until we actually sell copies of our game. Our game will depend on crowdfunding but even if that wouldn’t take off we’re creating this game because we love the idea and there is no such game on the market at the moment. Working with us is relaxed and fun, and we’re not pushy at all. We love learning from each other and sharing experiences that in the end will make us better at what we love to do.
Forge Online is a topdown sandbox MMORPG that all revolves around gathering resources, refining and trading. Players will be able to craft virtually anything in this game (weapons, armor, even buildings), but there will ofcourse also be combat in this game. We’re aiming for a class system that allows you to combine skillsets (similar to ArcheAge) which then makes up your class. This system wouldn’t be linked to the gear you’d traditionally have to wear, so you could go mage but still wear heavy armor. We’re not sure as to how we want combat to work, we’d rather have dynamic combat similar to Guild Wars as opposed to the traditional point and click combat that usually comes with topdown games. Combat however is not the main focus of this game. With Forge Online we want a crafting system similar to RuneScape, where for example you’d have to mine ore, then refine and smelt the ore into whatever metal you need and then smith the item. Players would not have incentive to keep doing that if they were just doing it for their own character(s). So in Forge Online towns depend on certain items to keep their economy going. Players will have to transfer goods from town to town in order to prevent those towns from becoming abandoned, or perhaps even save it’s inhabitants from starvation by bringing them food in hard to reach places. Along these trade routes however, there are thieves that would like to steal your goods and sell them on the black market. This is where we introduce jobs. Similar to the old game Silkroad Online players can choose to either be a Trader, Mercenary or Thief to either trade, protect or steal goods which will form the basis for our PvP system. This doesn’t mean the entire world has PvP, most towns fall under protection of the kingdom, but there are places and towns that do not. These places offer higher rewards ofcourse, but PvP will be allowed since there is no protection from the Kingdom, so players could loose their goods.
These are the core mechanics of our game, but we have alot more ideas for this world which we would like to keep secret.:o
Art style and visuals
In terms of the game’s look we’re aiming for a cartoony-esque look and feel similar to Albion Online. We will be trying to incorporate this stylized cartoony-esque style into almost every aspect of our game, including UI. As a matter of fact, everything in the game will be coherent with the style we’re going for, and even the website will have the Forge online look. We really want to immerse the player in a pittoresque world that is pretty and pleasing to look at. We’re hoping our players will play for many hours at a time, and that’s no fun when you have to look at something that is ugly. So this is really something that we’ll invest some time in.
We already have an inventory & equipment system in place, and we’re currently working on our crafting system. This is all done in blueprints for now as we would like to demo the game in singleplayer mode (alongside features we’d like to keep secret for now), so none of the networking has been taken care of yet. We’re looking for C++ Programmers to design a backend framework for Forge Online that we can make calls to.
3D Character Modeling / Rigging / Animation
We’re looking for an experienced 3D Character Artists that can do an entire pipeline from start to finish with regard to creating characters. This means we’re looking for someone that can model (in line with our artstyle), rig and skin said model, animate it, and last but not least import it to the Unreal Engine correctly, and set up the animations using Persona.
We need C++ programmers that know how to work with UE4’s coding structure for several game mechanics. You’ll be working very closely with our blueprint whizkids and translate their work into code. You’ll have to take optimization and efficiency into account when doing this job. We’re also looking for C++ programmers that have experience with setting up a multiplayer framework, network replication, and backend related stuff. If you are responsible for the backend of this project, you’ll probably have to work very closely with the webdevelopers to create a secure system at some point. We also need C++ programmers that can do game optimization and bugsmashing. Any C++ programmers with experience in doing UI are also welcome.
Visual Effect Artist(s)
Particle FX Artist - We’re looking for people that know how to work with UE4’s particle system to do very stylized/cartoony-esque particle effects for skills, environmental stuff such as torches, weather effects, but also small details such as footprints and stuff like that.
Unreal Engine Lighting Expert - We’re also looking for someone that knows his/her stuff about lighting in Unreal Engine 4. Forge Online will have a fairly complex day and night cycle that - hopefully - will use Global Illumination to some extent, and ray-traced shadows.
*** Most Needed ***
We need UI designers that are able to work closely with our concept artists to create Forge Online’s UI with a very specific and memorable style. You’ll work closely with our Concept Artists, Blueprinters and C++ Programmers to make the UI.
To be honest if you’ve got skills that can contribute to the completion of our game, you are welcome to apply as we will take on any help we can get.
Please send your portfolio (if you have one) to firstname.lastname@example.org.
[table=“width: 1000, align: left”]
**Kevin** Project Manager, Webdeveloper and Blueprinter **Justin** Webdeveloper and 3D Asset/Prop Modeler **Jesse** 3D Artist **Vlad** 3D Artist **Ahmad** 3D Artist **Frankie** 3D Animation **Danny** C++ Programmer **Frederic** C++ Programmer **Proex** C++ Programmer **Ema** Concept Artist / 3D Artist **Ian** Concept Artist **Mat** Concept Artist **Unique** Concept Artist **Serpescu** Concept Artist **Dana** Level Design **Noah** Story, Level Design **Jonathan** Professional Writer **Shawn** Music Composer **Phill** Sound Design
Previous experience as team
We’ve hosted a private server for a MMO game, and created a website that worked hand in hand with it’s gameserver. (Realtime marketplace, trading items through website etc.)
This is not a paid job until we start generating money off of our crowd funding campaign.