Our latest production for Far From Home.
They came to us to announce Forever Skies on Xbox and to show players the story behind the world. We started from script development and built the piece around one idea: an AI observing humanity as a stubborn species that keeps coming back and keeps adapting.
Made in Unreal 5.7, on assets originally authored in Unreal 4. You cannot talk about Forever Skies without the clouds, so we built a custom animated cloud system in Houdini. With Zibra VDB we placed almost 20 volumetric actors and kitbashed a full sky.
AI is part of our pipeline too, mostly MCP servers driving batch operations and problem solving in Unreal.
Working directly with the dev team made this one fast, smooth and genuinely fun.