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Forever long packaging

Hello!

I’m trying to create package for android as it’s described here: https://docs.unrealengine.com/latest/INT/Platforms/Android/GettingStarted/5/index.html
After quite short time I see in output log:


LogWindowsTextInputMethodSystem:Display: IME system now deactivated.
LogWindowsTextInputMethodSystem:Display: IME system now deactivated.
LogWindowsTextInputMethodSystem:Display: IME system now deactivated.
LogWindowsTextInputMethodSystem:Display: IME system now deactivated.

And nothing more for few hours. My dual core processor is used for 100% (50% UE4Editor-Cmd.exe and 50% UE4Editor.exe).
Is it worth to wait so far, or something wrong is happening?

I have same problem with android packaging on 4.10.4.
In same time packaging for windows forks fine.

In logs no info about what happening on this moment. And I have no idea, build hungs or it’s normal.

Consider disabling un-needed plugins… For example, I make sure I turn off all those VR plugins and I notice that the cooking time does decrease. Not saying this will totally fix your issue… but, its worth a try.

teak

All un-needed plugins I disabled just after project creation(VR plugins first). Now I waiting more than hour for packaging project that has only one small level, one model, landscape and few materials. I think is too much for that small project even for my old PC(core2duo, 6gb ram).

Upd.
Well. After 1 hour and 40 minutes my project succesfuly packaged.