Forest Tree Collection

@rYuxq, yeah thats the only point i also dont like… it looks a little bit unnatural where the tree barches meet the trunk, almost like sticks that come out tree trunk. Beside of that amazing pack!

Hi ryuxq,

I think you could use Opacity Mask dithering, using a depth node in the branch material to blend them close to the big trunks.
Could also use the UV space on the branch to mask it.

cheers

Willi Hammes

Managing Director
MAWI United GmbH

Hi @whammes , I can PM you with more information, but it seems like the update makes the pack look much worse on my computer. It looks nothing like the screenshots you posted, which makes me think there is something wrong with my project or setting.

Hi phantom,

Did you copy the update over the old one? That may have caused it to mess up some files.
Can you send me a few screenshots via email please and I’ll have a look.

cheers

Willi Hammes

Managing Director
MAWI United GmbH

@phantom530 Also check your quality settings, I once stepped into the same trap ^^"

Ok the branch/trunk transition, tested some stuff.

Using dither results in not so nice blending, thought shader complexity is still good and there is no visual difference.
Using depth fading the transition looks a lot better and gives more control, but shading is messed up, since the surfaces need to be transparent, impact on performance is higher.
To bad you can’t use depth with dither, that would be perfect.

One more thing I will look at later is to use the AO mask for blending.

I keep you posted.

cheers

Willi Hammes

Managing Director
MAWI United GmbH

Here are some screenshots showing what I mean.
https://goo.gl/BI6Mji
https://goo.gl/O8Bhra
https://goo.gl/opUyBF

How did you make it so that it would not be so laggy? If I even have a thousand or so of grass foilaged, my game would crash.