This project was only made to learn lighting concepts of Unreal Engine 4. I’m still experimenting and planning on creating a playable level out of this. In this process, learned Houdini too. The landscape is generated from procedurally created heightfield in Houdini along with layer masks for the landscape material and foliage placement. Used assets provided by Epic.
More photos and WIP images here, https://www.artstation.com/artwork/RRDNy