Hi everyone. this is my first time posting something in the forums. i made this scene to practice creating the foliage and outdoor scene in ue4. this is all distance field AO and fully dynamic lighting. not very optimized. wanted to get kinda calm look. trees and foliage were made using speedtree and the materials were created using substance designer. i used substance plugin for most of the material part to quickly change the look. i haven’t tried the VXGI method yet. but i think distance field method also does a descent job.
high res images link
inspired by the illustration of Kevin Hong