Lighting Practice in unreal engine 5. my goal is to achieve realism as much as possible using lumen. Here is the final render. there is no path racing and baking.
I like the general idea but I’m a bit confused by the sharp shadows of the first line trees.
I can understand when it is on a clear sunny day, but it seems to me that already at sunset the shadows should be a little softer the farther they are from the tree trunk.