@whammes do you have an eta for the update?
At leased another two weeks before we can release it.
Quite a few assets to go thru for change, tweak and testing since we have to do both forests at once.
cheers
Willi Hammes
Managing Director
MAWI United GmbH
Hey Willi,
Did you get our Email/PM?
The project progress is kinda reliant on your response. Please get back to us when you can.
Thanks.
Hi Alireza
sorry been swamped with work the last few days.
A few deadline last and this week, I get back to you as soon as I can.
cheers
Willi Hammes
Managing Director
MAWI United GmbH
Maverick made a nice video of creating a full procedural forest using our Conifer Forest Collection Pack.
Speed Level Design - Procedural Coniferous Forest - Unreal Engine 4 and World Machine 2
cheers
Willi Hammes
Managing Director
MAWI United GmbH
How’s the progress going? Any updates?
Hey Phantom,
waiting for the 4.13.1 point release from Epic.
We want to update and automatically make it available for the new Engine version.
But Epic introduced a few bugs in 4.13 that prevent us from testing and release.
cheers
Willi Hammes
Managing Director
MAWI United GmbH
@whammes Alright, that makes sense.
As long as there are collisions for the ground parts of the tree, I’m happy XD!!!
Hello, did you got my mail om a re-upload for 4.13?
Any estimates for when the update is coming out?
Some screenshots of the new update for our forest packs coming this week.
Lots of improvements:
- Full real-time lighting
- Paintable landscape layers
- Ground cover assets (leaves, moss, needles …)
- Procedural foliage placement
- All new 4k detail textures
- Full geometry displacement (optional)
- Simple cloud material
- Sun cloud shadows
- New optimized and restructured materials
- PBR color tweaks to all textures
- All new mask textures
- New landscape rock texture
- Painter tree versions (no roots)
- Collision fixes on tree roots
cheers
Willi Hammes
Managing Director
MAWI United GmbH
Looks phenomenal!
The update looks great, is it only for the latest engine version? Or will it be 4.11 - 4.12 etc
Do we have a solution for the branches orignating from the tree trunk? I remember the transition from branch to tree trunk wasnt too realistic >_<
The update is now live in the Epic Marketplace.
Here is the change log of the update:
CHANGELOG:
New: full realtime lighting
New: Paintable landscape layers
New: Ground cover assets (moss, needles ...)
New: Procedural foliage placement
New: 4k detail textures
New: 4k mask textures
New: Landscape rock texture
New: Full geometry displacement (optional)
New: Simple cloud material
New: Sun cloud shadows
New: Painter tree versions (no roots)
Tweaked: Optimized and restructured PBR materials
Tweaked: New PBR color for all textures
Tweaked: Plant textures now at 2k
Fixed: Missing collision fixed on all tree bases
Fixed: Bad edges tiling fixed on ground and mask textures
Changed: Blueprint trees and associated assets removed (obsolete)
cheers
Willi Hammes
Managing Director
MAWI United GmbH
Hello,
I purchased the pack recently and noticed I was unable to get any reasonable framerates from the Conifer pack. The demo level performs okay because it’s quite small.
A few of the assets (actually all the ones that are in the “Foliage” folder) have no LOD’s. Is this intended? Perhaps the cull distance is agressive enough?
I ran into a few bugs with the engine that made the cull distance not be respected, but this was resolved by restarting the editor.
When is the 4.15 update for the Conifer Forest Collection coming out? I’ve noticed the Broadleaf pack has already been updated to 4.15, but not the Conifer one. Do you have an ETA on that?
Hello
I have the FBX forest collection source , and i wasn’t able to add it in to unreal i tried importing it , just copying it in to the content folder from windows ,
and i tried creating the folder structure with empty materials inside with the right names and still i didnt manage to import it ,
i emailed support multiple times and they are not answering , do you have any idea why ? Can you please help
all the best
Andrei