Forest Collection Pack 2

c08aba250f405d351b2f070cf94be79ed1b8bdd7.jpeg

[HR][/HR]
All assets you need to build a photorealistic broadleaf forest.

High resolution models and textures of trees, rocks, debris, plants and more. All major assets with full sets of LODs, tweaked for maximum performance at highest photo realistic quality. The trees come as hero and painter versions, both have large distance LODs to create massive forests. All versions of the trees are ready to use with the painting tool. There is a large variation of fully setup foliage actors, ready for populating the forest with extra detailed plant, twig and rock assets. A fully paintable ground material with 5 different surface textures is also included. All materials a highly tweakable and can be customized easily with new textures to fit project specific needs.

[HR][/HR]

  • High resolution models and textures
  • Photorealistic quality
  • Automated foliage placement
  • Full set of LOD & Lightmap UVs
  • 60 fps (1080p, GK110-GPU)
  • Hero trees + foliage painter versions
  • All assets are ready for displacement
  • Paintable ground material with wetness control
  • Ground cover detail meshes
  • All highly tweakable and easy customization
  • Fully dressed example forest map

[HR][/HR]
Technical Specifications:

Physically-Based Rendering: Yes
Texture Size: the majority of assets use 4096x4096 base color, normal and utility textures
Collision: Yes (automatically generated)
Vertex Count: 14000/7000/3500/100 (trees) 3000-250 (medium assets), 1200-100 (plants)
LODs: 3-4 Levels of LOD
Number of Meshes: 67
Number of Materials and Material Instances: 74
Number of Textures: 136
Engine Compatibility: 4.11.x / 4.12.x / 4.13.x / 4.14.x
Intended Platform: PC / PS4 / XboxOne
Platforms Tested: PC + Oculus
Documentation Included: No

[HR][/HR]
[FONT=Trebuchet MS]You can get it right away from our website BROADLEAF FOREST PACK.

[HR][/HR]
Screenshots Example Map:

6793121b484f0169281b664a3282f2eed5e62e30.jpeg

aeb0ad007e08db5c765bc873914613b93fa6441f.jpeg

fd2ca37b076e421bfa0060d5ba214a4d831aec68.jpeg

96ac9af20cbd8818dc4578b3e95f4c198288623a.jpeg

[HR][/HR]

Asset Overview:

Assets (all):

ddfbc6a5f421eb2988d78e37887cb145d83b72ca.jpeg

Assets (foliage):

dd42d861ff3b5946819ee574166ed7d99c847478.jpeg

cheers

Willi Hammes

Managing Director
MAWI United GmbH

Really awesome job,
I bought both, and wait for receive the Winter extension

When is it scheduled to come out ?

You can get it right now on our website.
The epic marketplace release isn’t schedule yet.

cheers

Willi Hammes

Managing Director
MAWI United GmbH

Update,

Pack was just submitted to Epic for approval.

cheers

Willi Hammes

Managing Director
MAWI United GmbH

Another piece of art, Willi! Very very nice work as usual! :slight_smile:

Hello everyone,

After careful consideration we decided to not release any of our current and future packs on the UE4 Marketplace. You will only be able to get them directly from us. This way we can provide way better support and faster updates to our customers.
You can follow us on Facebook for future updates and releases.

cheers

Willi Hammes

Managing Director
MAWI United GmbH

Just a quick update that the latest version of our broadleaf forest pack will come to the epic marketplace shortly.

cheers

Willi Hammes

Managing Director
MAWI United GmbH

Hi everyone,

our Broadleaf Forest Pack is now also available on the Epic Marketplace:
https://www.unrealengine.com/marketplace/broadleaf-forest-collection

cheers

Willi Hammes

Managing Director
MAWI United GmbH

I got a question.

There was an issue that there was no blending between the tree trunk and a tree branch. That was due to the fact that BPs were used to build the trees (in order to provide more flexibility) but if I remember right, those BPs were removed and the only thing left were static meshes right? So, has the issue of blending between tree trunks and tree branches been dealt with?