Week 4
For this week I did various changes, first of all I did some changes in the geometry of the cabin, adding to it some borders in the walls and the roof, making it more realistic, and adding some multicuts to later use the vertex painting in unreal easier.
Then I texturized the new geometry and bring it to Unreal
After that, I did some new changes in the Totem, mainly adding some new details like the face in the body of the eagle and added new color to the fur of the bear, making it more detailed and closer to the refence, also I changed the roughness making it more consistent on all of it.
Also, I modeled and then texturized another asset, the barrel.
Then I added these new and improved assets to the Unreal project and placed them correctly, aswell I added the first pass of lighting to the project, changin the directional light to make it seem that there’s sunset and also adding rect lights to the windows to make it like the lights are turned on from the inside, and I added a point light were the campfire will be in the future:
With all this set, I created 5 new cameras and made a cinematic of 10 second with all of them
See you next week for more updates



















