Forensic Animation using Unreal Engine 5

Hey all. Are there any artists here that work as a forensic animator that use Unreal Engine to compile animations/presentations procedurally? I would like to get some insight from you on how you incorporate it in your workflow.

Also, i recognize this is an Epic Games forum, but as a forensic animator, have you found other software that streamlines the workflow of compiling accident data and constructing detailed animations that may do this better? Maybe Houdini or another DCC? Let’s discuss!

I don’t work in forensics but I know a lot.

Can you give an example of your case? Compiling files, code? Or procedurally generating animations (say 3D bone interactions, IK etc.). What exactly is the presentation? I find your description too abstract to link it directly to a technique or field.

Like what, physical simulation accuracy? or specifically for forensics (and what field of forensics)