I will start by saying I am still very new to UE4 and coding in general so I am mostly sticking to Blueprints for everything.
I am trying to make it to where when you rotate the camera and overlap trigger boxes it sets the same variable on all of the “TownPush” Actors (there are around 150 in the world).
Here is the Overlap event in the Level BP:
The actual TownPush BP just checks when clicked for the “Camera Angle” variable and then has it’s physics enabled followed by adding a force to push it.
Currently when I rotate the camera it doesn’t change any of the variables in any of the BPs. All it does is stay at 0. Is there something I don’t understand about loops? How could I get this to work?
Thanks~