I’m doing a dynamic inventory system and in the widget I added a foreachloop. But for some reason I kept getting a error saying.
Blueprint Runtime Error: Accessed None trying to read property MyCharacter from function: ‘ExecuteUbergraph_W_Inventory’ from node ForEachLoop in graph: EvenGraph in object: W_Inventory with description: Accessed None trying to read property MyCharacter
Blueprint Runtime Error: Accessed None from function: ‘ExecuteUbergraph_W_Inventory’ from node ForEachLoop in graph: EventGraph in object W_Inventory with description: Accessed None.
So I created a macro and copied the foreachloop and pasted and connected everything up and I don’t get a error.