Forcing Player Rotation

Hi all,

Relative newbie here for Unreal. Still figuring it all out so hopefully I don’t make too much of fool of myself.

So I’m making a sort of auto runner to try and figure out the basics. I’m having issues where I’d like the player to interact with a specific box collision and then force them to turn.

As an extra bit of complexity I’d like each box collision to determine the exact value of the rotation and the timeline for the rotation. I’m assuming that’ll take an extra layer of blueprints I haven’t really got close to figuring out yet.

Right now, I’m just having trouble making the player turn at all. I first tried “Add Controller Yaw Input” which made them turn like I wanted, but I couldn’t figure out the values because setting the value 3 made them do a full 360 degree turn, plus a little more. Not very accurate in my opinion so I’ve spent time looking for other methods.

I’ve seen a few other suggestions, but none have worked.

I’d show you what I have for my rotation blueprints, but it’s all bad and I’d rather just start from scratch on this.

Any help is appreciated, thanks!

Are you basing your project off of this tutorial series?

https://docs.unrealengine.com/latest/INT/Videos/PLZlv_N0_O1gbY4FN8pZuEPVC9PzQThNn1/

Hey there, I had some previous responses I’ve deleted since.
I did watch those videos a while ago, but when I completely restarted this project I figured I could make it on my own. Sadly I couldn’t. I’ve looked at that video again and just straight up took their turning blue prints and put it in mine.
However I kept it so that I don’t need to be in the collision box to activate the turn.
Just for testing I’ve kept it as a button press, but like I said before, I’d like the turn to be done automatically, with each auto-turn to define how much they rotate and how fast. I’m currently planning on mostly pre-defining the exact rotation and speed for each turn.
I figure there is some way to set those values in another blueprint object and having those values sent to the player’s blueprint. I just don’t really know how to do that.
Thanks for the help so far. Even if it was just posting a video link and getting me to figure it out on my own.