Hi all,
Relative newbie here for Unreal. Still figuring it all out so hopefully I don’t make too much of fool of myself.
So I’m making a sort of auto runner to try and figure out the basics. I’m having issues where I’d like the player to interact with a specific box collision and then force them to turn.
As an extra bit of complexity I’d like each box collision to determine the exact value of the rotation and the timeline for the rotation. I’m assuming that’ll take an extra layer of blueprints I haven’t really got close to figuring out yet.
Right now, I’m just having trouble making the player turn at all. I first tried “Add Controller Yaw Input” which made them turn like I wanted, but I couldn’t figure out the values because setting the value 3 made them do a full 360 degree turn, plus a little more. Not very accurate in my opinion so I’ve spent time looking for other methods.
I’ve seen a few other suggestions, but none have worked.
I’d show you what I have for my rotation blueprints, but it’s all bad and I’d rather just start from scratch on this.
Any help is appreciated, thanks!