I have a bunch of AIs that swim around in my water, which start chasing a player once they spot him.
They navigate around the water using a navmesh on the surface of the water and ~1.5 buoyancy that makes sure they stick to the surface.
I’ve disabled walking in their movement components in the ‘movement capabilities’ list and only enabled swimming. However, they completely ignore the fact that they shouldn’t walk, and just follow the players (or certain other AI’s) ashore. How can I stop my fish AI from doing that?