ForceFeedback for Xbox One Controller on PC

Epic ForceFeedback on PC uses XInput - which means it can only drive at most 2 motors for any compitable gamepad.

UWP apps can drive all 4 motors for a modern gamepad - but Unreal have not added their own support for this.

So I’m after any tips anyone might have for how to get an existing (v large) Unreal project to drive all 4 motors on PC - or how do people go about balancing their Haptics/ForceFeedBack for modern gamepads on consoles if they cannot get a feel for how they will behave on PC