Forced crouching under objects

Hi guys,

I am pretty new to all this - This is probably the easiest thing in the universe I am simply being dim here, but what’s the best way to enforce crouching in small spaces? I have tried traces which didn’t work as the player would just toggle between crouching and not crouching as the rate was not enough. What’s the best way to make crawlspaces where the player is enforced to stay in a crouch/prone position due to head room.

I hoped the capsule would detect it and collide but alas, it did not.

I have tried to make a collision object which enforces crouch, I made a test object similar which damages the player if they stand in it, ala fire. But for some reason I cannot force toggled crouch.

Any pointers would be welcomed.


I think the easiest way is to put overlap volumes… It’s simply and cheaper than tracing or other complex stuffs.
The bad thing is that you have to manually place those volumes in your level…

I did something to that effect, it worked but had an odd side effect of shifting the players location in a rubber bandy sort of fashion. Will try setting that up again and see if it was just a one off.

Can you show some blueprints?