I only started using Unreal Engine a month ago, and have no prior knowledge of programming, nevertheless I fell in love with the blueprint system and decided to create my own card game based on poker rules.
There is a cutout in a widget where the card actors that are in the Gameworld peer through
Ive noticed that during development the actors would move if I resized the viewport and not align with the cutout in the widget.
So i resigned myself to just test by launching a separate window
Now my first alpha is ready and I packed the game for windows.
On my pc in windows the game starts fine and plays fine, but when I launch it with for example the steam deck the actors are not aligned anymore with the cutout
How can I force the the actors / Gameworld to…for a better word…not move ?