Hi ! Just wanted to post this workaround in case it might be of interest to anyone.
if you have a material playing a video texture and direct lighting is updating but not the indirect diffuse while playing the video in game or in sequencer here’s what i tried, I only found a solution using a sequencer but i’m sure there is a solution for in game as well.
you can add your emissive mesh to the sequencer where the video is playing and automate the static / movable state of your mesh. make it stationary at the begining of your sequence and movable at the end and it will create an automation that forces it to update every frame i guess and now GI works great.