Force unreal engine to use new SDKS

We have a plugin that needs to have some play services updated, it takes care of that itself;

However when we try to use both the plugin and the engines built in play services the game crashes when trying to “show external login UI”.

We where told by the developer of the plugin that this is because of the above code and they asked us to try and comment it out.
That did not work, the app started crashing immediately after it was opened.

Is it possible to let the plugin update does services and force the engine to use those as well instead of the old ones?

i found this new course supported by ue4.24+ quite good for android development in consists of topics i wondered but could not understand due to lack of documentation.