Is there any way to force UE to use my custom collision mesh?
Its a simplified screwthread that im using for a worm gear.
I made it for a physics simulation so it has to be a “simple mesh” otherwise I would use it in the complex channel.
It imports fine with my model, but UE tries to decompose it into its own shapes and makes a total ■■■■ of it!
I have had to decompose it myself into simple blocks before import and this does work to a degree, but its very sensitive to jamming up the simulation because its in lots of disconnected cube like blocks, It would be better if it was a single continuous surface as i drew it, but UE wont take it as it is.
Can I override UE decomposition of my UCXmesh and just use it as it is?