Force Typing into Editable Text Box? When Widget Created?

Sort of, how can I get if player clicks anywhere besides the widget?

I thought you don’t want the player to click?

When a widget is set visible or created, how can I have the editable text box being edited? Like automatically the cursor “clicks on the editable text box” so that the user can type in it?
Without forcing the mouse button to go to the editable text box location and click?

When creating your widget, access the editable text box and connect that to “in widget to focus”

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Hey JJGG117, did this help?

I know this is old but in case someone gets here from google: In your widget graph, pull in your “get editable text box” variable, drag out the pin, and choose “On Text Committed” event. From that, pull our the “Commit Method” pin and choose the “Switch on …” event. This will give you an exec switch on the enum value, and let you choose to act based on whether the user hit enter or the text box lost focus (hint: in the designer, set your editable text box to not lose focus on commit).

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