I’m working on a cinematic benchmark that needs to run smoothly in Play mode. I have a bunch of individual sequences that look good on their own, but once assembled into a master edit sequence in a Shot Track, some of the properties are inconsistent (e.g. fog, lights, PPV). Almost as if the default values in the level are overriding what I have in the sequencer.
Anyone know a way around this? Essentially I want the sequencer to only read values from the active shot. I’ve tried adjusting the hierarchal bias and set completion state to ‘Force Restore State’, but still no luck.