Im running into lots of issues consistently with OFPA, making it almost unusable. Is there a way to reconstruct a level based on the files in the /ExternalActors/ Subfolder?
I’ve run into several issues where it seems my ExternalActors folder just out of sync with the loaded level in editor / in game. I have a LevelInstance which is completely empty in editor, despite it previously being populated and the .uasset OFPA files existing on disk.
It really feels like this should be experimental, I’ve lost countless hours redoing work already because of this issue.
Does anyone know a way to force the level instance to rebuild itself based on OFPA files on disk?