Hello again forums.
I have been trying to use a trigger box that will cause the player to drop a physics object that is being held by the physics handle.
I have found that I can trigger the “alternative use” key in the trigger box. But that only works for a physics object that is not held / on the floor. The line trace goes through fine and confirms the actor was hit (Using alternative hit) but all that happens is the held physics object bobs up and down slightly.
I’m using horror engine.