Force Net Update only updates 1 client when changing material

I am trying to change a structure’s material via radial menu, but only 1 client gets the updated material (tested in dev kit and in non-dedicated) and only the host client is getting the updated texture even if the menu is used by the 2nd client.

From what I understand, Force Net Update should be updating the rest of the clients.

Here is my graph, I am trying to figure what I am missing but can not figure it out so far:

you have to change the materials on each client: create a custom event which changes the materials and multicast it. the BPTryMultiUse only runs on the server (in a non-dedicated scenario the first client is also the server).